Hei! Ich spiele lange zeit LS17 und mittlerweile sind super maps aber die sind groß wie Nordfriesische Marsch oder Great Country und nah ballenpressen kommt einsammeln Da fehlt noh das ls-portal.eu/de/arcusin-autostack-fs-32-bale/ oder weisst jemand wo ich das mod finden kann oder ein konvertierung machen?
Neue Mod oder ein Konvertierung
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habe versucht,aber wenn ich konvert mache kommt,
Spoiler anzeigen
Cloud Converter - v1.0.0.0
File : /arcusinAutostackFS32_ditislol10.xml
State : ERROR
Message : unable to parse xml file
File : /texturas/beacon/gyro 1/emissiveBillboardShader.xml
State : WARNING
Message : no template found, xml file copied without a change
File : /texturas/beacon/RUL/beaconGlassShader.xml
State : SUCCESSFUL
Message : file replaced successfully
File : /texturas/emissiveLightsShader.xml
State : SUCCESSFUL
Message : file replaced successfully
File : /texturas/vehicleShaderDirt.xml
State : SUCCESSFUL
Message : file replaced successfully
File : /modDesc.xml
State : SUCCESSFUL
Message : xml-file upgraded successfully
File : /texturas/beacon/gyro 2/emissiveBillboardShader.xml
State : WARNING
Message : no template found, xml file copied without a change
File : /texturas/beacon/RUL/emissiveLightsShader.xml
State : SUCCESSFUL
Message : file replaced successfully
File : /texturas/scrollUVShader.xml
State : SUCCESSFUL
Message : file replaced successfully
dass
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Firebully () aus folgendem Grund: Fehlermeldung im Spoiler gemacht.
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Spoiler anzeigen
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="21">
<author>Giants|ditislol10</author> <!-- I do not take credit for the original design, only for the edited one. -->
<version>2.0</version>
<title>
<en>Arcusin FS 32 ditislol10</en>
<de>Arcusin FS 32 ditislol10</de>
</title>
<description>
<en>Arcusin FS 32 ditislol10</en>
<de>Arcusin FS 32 ditislol10</de>
</description>
<iconFilename>texturas/store/store_arcusin.dds</iconFilename>
<multiplayer supported="true" />
<storeItems>
<storeItem>
<name>Arcusin Autostack FS 32 ditislol10</name>
<specs>
<capacity unit="$l10n_unit_bale">32</capacity>
</specs>
<isDyeable color="0.552 0.077 0.077 1.0">true</isDyeable>
<image active="texturas/store/store_arcusin.dds" brand="texturas/store/brand_ditislol10.dds" />
<price>265000</price>
<dailyUpkeep>350</dailyUpkeep>
<xmlFilename>arcusinAutostackFS32_ditislol10.xml</xmlFilename>
<rotation>0</rotation>
<brand>Arcusin</brand>
<category>baling</category>
<functions />
</storeItem>
</storeItems>
</modDesc>
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Spoiler anzeigen
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="baleLoader">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<author>ditislol10</author> <!-- I do not take credit for the original design, only for the edited one. -->
<name>
<en>Arcusin FS 32 ditislol10</en>
<de>Arcusin FS 32 ditislol10</de>
</name>
<typeDesc>$l10n_TypeDesc_BaleLoader</typeDesc>
<filename>arcusinAutostackFS32_ditislol10.i3d</filename>
<size width="4.5" length="15" lengthOffset="-1" />
<powerConsumer ptoRpm="450" neededPtoPower="30" />
<wheels autoRotateBackSpeed="2.0">
<!--voorwielen-->
<!--voorwiel links -->
<wheel driveMode="1" restLoad="2.5" repr="0>0|0" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
<!--voorwiel rechts -->
<wheel driveMode="1" restLoad="2.5" repr="0>0|1" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
<!--middenwielen-->
<!--middenwiel links -->
<wheel driveMode="1" restLoad="2.5" repr="0>0|2" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
<!--middenwiel rechts -->
<wheel driveMode="1" restLoad="2.5" repr="0>0|3" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
<!--achterwielen-->
<!--achterwiel links -->
<wheel driveMode="1" restLoad="2.5" repr="0>0|4" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
<!--achterwiel rechts -->
<wheel driveMode="1" restLoad="2.5" repr="0>0|5" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
</wheels>
<dynamicallyLoadedParts>
<dynamicallyLoadedPart node="0|1" linkNode="0>0|0" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
<dynamicallyLoadedPart node="0|0" linkNode="0>0|1" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
<dynamicallyLoadedPart node="0|1" linkNode="0>0|2" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
<dynamicallyLoadedPart node="0|0" linkNode="0>0|3" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
<dynamicallyLoadedPart node="0|1" linkNode="0>0|4" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
<dynamicallyLoadedPart node="0|0" linkNode="0>0|5" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
</dynamicallyLoadedParts>
<brakeForce>10</brakeForce>
<capacity>32</capacity>
<steeringAxleAngleScale startSpeed="25" endSpeed="50" />
<lightCoronas>
<lightCorona index="0>7|5" />
</lightCoronas>
<brakeLights>
<brakeLight index="0>7|6" />
</brakeLights>
<turnSignals>
<!--
You have to put this in the i3d file for the blinkers if they turn solid.
<Material name="selfIllumTL_mat" materialId="9" ambientColor="1 1 1" emissiveColor="1 1 1 0.894118" alphaBlending="true" customShaderId="14" customShaderVariation="STATIC_TURNLIGHT">
</Material>
<Material name="corona_orange_mat" materialId="17" ambientColor="1 1 1" alphaBlending="true" customShaderId="14" customShaderVariation="BILLBOARD_TURNLIGHT">
<Emissivemap fileId="17"/>
</Material>
-->
<turnSignalLeft index="0>7|8|0" />
<turnSignalRight index="0>7|8|1" />
</turnSignals>
<reverseLights>
<reverseLight index="0>7|7" />
</reverseLights>
<beaconLights>
<!--links-->
<beaconLight index="0>7|9|0|1|0" speed="0.016" />
<beaconLight index="0>7|9|0|1|1" speed="0.010" />
<!--rechts-->
<beaconLight index="0>7|10|0|1|0" speed="0.016" />
<beaconLight index="0>7|10|0|1|1" speed="0.010" />
</beaconLights>
<movingTools>
<!-- clipper -->
<movingTool index="0>2|0|2|0|0">
<!-- clipper hydraulic -->
<dependentPart index="0>2|0|2|0|0|0" />
</movingTool>
<!-- front platform -->
<movingTool index="0>2|0|4">
<!-- move the front platform cylinder -->
<dependentPart index="0>2|0|3" />
</movingTool>
<!-- main platform -->
<movingTool index="0>2">
<!-- move the main platform cylinder -->
<dependentPart index="0>3" />
</movingTool>
<!-- arm -->
<movingTool index="0>4">
<!-- arm hydraulic -->
<dependentPart index="0>7|4" />
</movingTool>
</movingTools>
<movingParts>
<!-- clipper hydraulic -->
<movingPart index="0>2|0|2|0|0|0" referencePoint="0>2|0|2|0|1" referenceFrame="0>2|0|2|0|0|1">
<translatingPart index="0>2|0|2|0|0|0|0" />
</movingPart>
<!-- front platform cylinder -->
<movingPart index="0>2|0|3" referencePoint="0>2|0|4|0" referenceFrame="0>2|0|4">
<translatingPart index="0>2|0|3|0" />
</movingPart>
<!-- main platform cylinder -->
<movingPart index="0>3" referencePoint="0>2|0|5" referenceFrame="0>">
<translatingPart index="0>3|0" />
</movingPart>
<!-- arm cylinder -->
<movingPart index="0>7|4" referencePoint="0>4|1" referenceFrame="0>4">
<translatingPart index="0>7|4|0" />
</movingPart>
</movingParts>
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von SPIDTER () aus folgendem Grund: nicht genugend zeichen
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@SPIDTER
Der End-Tag "</vehicle>" fehlt in deiner XML. Deshalb konnte der Cloud-Converter das Dokument nicht richtig interpretieren.
Hier ist korrigierte Datei (muss entpackt werden):
arcusinAutostackFS32_ditislol10.zip
MfG SteyrmanHier kommt ihr zu meiner PN: goo.gl/C9sk6i
E-Mail: Bei Anfrage über PN -
Hey leute! Ich habe zwei tage versucht alles mit colimask und attacher aber ich kann die Anhänger nicht ankuppeln. Bitte um hilfe.
Spoiler anzeigen
GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
Memory: 8121 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Wireless Controller
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 950M
Version: 22.21.13.8205 (1.5.2017)
Revision: 162
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2017-05-30 06:49:16
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load mod: FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted (Version: 1.0.0.0)
Register vehicle type: pdlc_bigBudPack.subsoiler
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_extendedSpeedRotatingParts
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayerTank
Register vehicle type: pdlc_bigBudPack.augerWagon_crawler
Register vehicle type: pdlc_bigBudPack.tractor_articulatedAxis_analogClock
Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_jigglingParts
Register vehicle type: pdlc_bigBudPack.cultivator_jigglingParts
Register configuration 'wrappingColor'
Register vehicle type: pdlc_kuhnPack.subsoiler
Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator
Register vehicle type: pdlc_kuhnPack.turnOnCultivator
Register vehicle type: pdlc_kuhnPack.windrower_workMode
Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper
Register vehicle type: pdlc_kuhnPack.balerWrapper
Register vehicle type: pdlc_kuhnPack.sowingMachineKuhnTF1500
dataS/cameraPath01.i3d (0.13) ms
dataS/cameraPath02.i3d (0.08) ms
dataS/cameraPath03.i3d (0.06) ms
data/sky/skyUS_day_night.i3d (8.97) ms
data/sky/rain.i3d (0.74) ms
data/sky/hail.i3d (0.82) ms
data/sky/dust.i3d (0.35) ms
data/maps/map01.i3d (1362.25) ms
data/objects/basketball/basketball.i3d (1.00) ms
Enabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (43.31) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (31.95) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (35.25) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (17.32) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (50.12) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (19.51) ms
data/vehicles/trailers/metaltech/db8000.i3d (28.86) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (27.93) ms
data/placeables/shelters/storageShelter02.i3d (1.90) ms
data/placeables/shelters/storageShelter01.i3d (4.91) ms
data/placeables/shelters/vehicleShelter.i3d (1.20) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (3.24) ms
data/objects/pallets/fertilizerTank.i3d (1.58) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.47) ms
data/vehicles/train/locomotive.i3d (20.79) ms
data/vehicles/train/wagonTimber.i3d (10.49) ms
data/vehicles/train/wagonWoodChips.i3d (11.07) ms
data/vehicles/train/wagonGrain.i3d (11.87) ms
data/vehicles/train/wagonSugarbeets.i3d (11.73) ms
dataS2/character/player/player01.i3d (245.97) ms
data/vehicles/steerable/fendt/fendt900.i3d (58.81) ms
Warning: Old shape file format version found 'arcusinAutostackFS32_ditislol10.i3d.shapes'.
C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.i3d (62.62) ms
Warning: vehicle.components.component1 not found in 'C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.xml'
Error: Invalid 4-vector '0.3 0.3 0.3'
Error: Invalid color string '0.3 0.3 0.3'
Error: Invalid 4-vector '0.3 0.3 0.3'
Error: Invalid color string '0.3 0.3 0.3'
Error: Invalid 4-vector '0.3 0.3 0.3'
Error: Invalid color string '0.3 0.3 0.3'
Error: Invalid 4-vector '0.3 0.3 0.3'
Error: Invalid color string '0.3 0.3 0.3'
Error: Invalid 4-vector '0.3 0.3 0.3'
Error: Invalid color string '0.3 0.3 0.3'
Error: Invalid 4-vector '0.3 0.3 0.3'
Error: Invalid color string '0.3 0.3 0.3'
Warning: reverseLights.reverseLight#index in 'C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.xml' is not supported anymore. Use reverseLights.reverseLight#realLight and reverseLights.reverseLight#decoration instead.
Warning: Invalid convex cooking data for cube .
Warning: Invalid convex cooking data for colPartShape2 .
Warning: Invalid convex cooking data for supportColShape .
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: Wireless Controller
Name: XINPUT_GAMEPAD
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 950M
Version: 22.21.13.8205 (1.5.2017)
Revision: 162
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2017-05-30 06:54:16
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
Load mod: FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted (Version: 1.0.0.0)
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Weil in der XML einiges Fehlt.
Das sagen auch die Fehler in der log
Warning: Old shape file format version found 'arcusinAutostackFS32_ditislol10.i3d.shapes'.
C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.i3d (62.62) ms
Warning: vehicle.components.component1 not found in 'C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.xml'
Und außerdem fehlt z.B. der ganze Abschnitt "components", welcher unabdingbar ist. -
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wenn ich diese Mod erneut runterlade und denn konvert mahe komt das
Spoiler anzeigen
Cloud Converter - v1.0.0.0
File : /arcusinAutostackFS32_ditislol10.xml
State : SUCCESSFUL
Message : xml-file upgraded successfully
File : /texturas/beacon/gyro 1/emissiveBillboardShader.xml
State : WARNING
Message : no template found, xml file copied without a change
File : /texturas/beacon/RUL/beaconGlassShader.xml
State : SUCCESSFUL
Message : file replaced successfully
File : /texturas/emissiveLightsShader.xml
State : SUCCESSFUL
Message : file replaced successfully
File : /texturas/vehicleShaderDirt.xml
State : SUCCESSFUL
Message : file replaced successfully
File : /modDesc.xml
State : SUCCESSFUL
Message : xml-file upgraded successfully
File : /texturas/beacon/gyro 2/emissiveBillboardShader.xml
State : WARNING
Message : no template found, xml file copied without a change
File : /texturas/beacon/RUL/emissiveLightsShader.xml
State : SUCCESSFUL
Message : file replaced successfully
File : /texturas/scrollUVShader.xml
State : SUCCESSFUL
Message : file replaced successfully
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