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      Hallo wer kennt dieses:

      playerInRangeTool..

      Spoiler anzeigen

      --
      -- playerInRangeTool
      --
      -- @author: Xentro (fs-uk.com)([email protected])
      -- @version: v0.6
      -- @date: 2013-06-26
      --
      --
      playerInRangeTool = {};
      addModEventListener(playerInRangeTool);


      function playerInRangeTool:loadMap(name)
      self.updateTime = 0;
      self.playerMinDistance = 4.5;
      self.scriptVersion = 1.0;

      if g_currentMission.playerInRangeTool == nil then
      g_currentMission.playerInRangeTool = self;
      else
      if g_currentMission.playerInRangeTool.scriptVersion < self.scriptVersion then
      if g_currentMission.playerInRangeTool ~= self then
      g_currentMission.playerInRangeTool = self;
      print("Info: playerInRangeTool was replaced with a newer version.");
      end;
      end;
      end;
      end;


      function playerInRangeTool:deleteMap()
      g_currentMission.playerInRangeTool = nil;
      end;


      function playerInRangeTool:mouseEvent(posX, posY, isDown, isUp, button)
      end;


      function playerInRangeTool:keyEvent(unicode, sym, modifier, isDown)
      end;


      function playerInRangeTool:update(dt)
      if g_currentMission.playerInRangeTool ~= nil and g_currentMission.playerInRangeTool == self then
      if g_currentMission.player ~= nil then
      local tableEmpty = true;

      if g_currentMission.player.isControlled and g_currentMission.player.isEntered then
      if g_currentMission.player.activeTool == nil then
      local px, py, pz = getWorldTranslation(g_currentMission.player.rootNode);

      for i, vehicle in pairs(g_currentMission.vehicles) do
      local x, y, z = getWorldTranslation(vehicle.components[1].node);
      local distance = Utils.vector3Length(x - px, y - py, z - pz);
      local update = false;

      if distance < self.playerMinDistance then
      if g_currentMission.player.closestTool == nil then
      update = true;
      else
      if g_currentMission.player.closestToolDistance > distance then
      update = true;
      end;
      if g_currentMission.player.closestTool == vehicle then
      update = true;
      end;
      end;

      if update then
      g_currentMission.player.closestTool = vehicle;
      g_currentMission.player.closestToolDistance = distance;
      end;

      tableEmpty = false;
      end;
      end;
      end;
      end;

      if tableEmpty then
      if g_currentMission.player.closestTool ~= nil then
      g_currentMission.player.closestTool = nil;
      g_currentMission.player.closestToolDistance = nil;
      end;
      end;
      end;
      end;
      end;


      function playerInRangeTool:draw()
      end;


      EventTrigger...



      diese Scripte sind auf meiner Map verbaut und ich hab keine Ahnung wofür sie gut sind.

      Achso LS13!!

      Gruß und Danke

      Birgitt