Hallo Community.
Ich würde gern die Beskidy Map spielen aber habe folgendes Proble.
Meine Log.
Spoiler anzeigen
Ich habe nur die Map und den Forst Mod im Modordner.
Wer kann mir sagen woran der Fehler liegt.
Denn die Map ist so eine sehr schöne Map!
Danke
Ich würde gern die Beskidy Map spielen aber habe folgendes Proble.
Meine Log.
GIANTS Engine Runtime 5.0.1 (build date: Oct 1 2013)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 2 @ 2.7 GHZ
OS: Mac OS X 10.6.8
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Ausgang (integriert)
Max. sources: 512
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 9400 OpenGL Engine
Version: 2.1 NVIDIA-1.6.36
GL_NV_texture_compression_vtc not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 2.0.0.9 RC18
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: /Users/..../Library/Application Support/FarmingSimulator2013/mods
Load mod: aForestMod
Load mod: Beskidy
Register vehicle type: aForestMod.TreePlanter
Register vehicle type: aForestMod.StihlMS660_toolbox
Register vehicle type: aForestMod.WeidemannWoodClaw
Register vehicle type: aForestMod.FransgardHZ2300
Register vehicle type: aForestMod.Junkkari
Register vehicle type: aForestMod.JunkkariPatruuna866
Register vehicle type: aForestMod.JunkkariPatruuna866Kran
Register vehicle type: aForestMod.AhwiForstfraese
Register vehicle type: aForestMod.AhwiM700
Register vehicle type: aForestMod.KroneEmslandForst
Register vehicle type: aForestMod.seedlingPallet
Register vehicle type: aForestMod.jenzHEM561
Register vehicle type: aForestMod.wfTrac
Register vehicle type: aForestMod.ktsArmgrip
Register vehicle type: aForestMod.SchwarzmuellerTandem
Register vehicle type: aForestMod.McLendon
Load Script: HopsBand = OK
Load Script: Rolltore = OK
register fill type: Bier
register fill type: Wasser
register fill type: Hopfen
MapMOD: vrataTrigger loaded
doorTrigger loaded
*** ChoppedStraw fruittypes registered!
Loading shader WAD '/Users/..../Library/Application Support/FarmingSimulator2013/shader_cache/shader_3_1_1024_1024_OGL_NV_8.wad' ... 2760 hashes, 4733 shaders, 6018762 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 16.22 ms)
data/sky/rain.i3d (0.00mb in 0.43 ms)
data/sky/hail.i3d (0.00mb in 0.27 ms)
BESKIDEN: Register Fill type: Schwein, Rind,
/Users/...../Library/Application Support/FarmingSimulator2013/mods/Beskidy/map/map.i3d (9.30mb in 64492.03 ms)
WaterMod:load 18913.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 18913.000000
WaterMod:load 18924.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 18924.000000
WaterMod:load 18998.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 18998.000000
WaterMod:load 19015.000000
WaterMod.onCreate 19015.000000
WaterMod:load 19025.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 19025.000000
dataS2/character/pedestrians/casual03.i3d (0.33mb in 83.37 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 57.84 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 63.79 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 78.70 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 100.54 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 247.04 ms)
/Users/..../Library/Application Support/FarmingSimulator2013/mods/aForestMod/objects/trees/harvestableTrees/pine25_1harvest.i3d (0.01mb in 111.53 ms)
/Users/..../Library/Application Support/FarmingSimulator2013/mods/aForestMod/objects/trees/harvestableTrees/pine25_2harvest.i3d (0.01mb in 4.54 ms)
/Users/..../Library/Application Support/FarmingSimulator2013/mods/aForestMod/objects/trees/harvestableTrees/pine15harvest.i3d (0.01mb in 3.86 ms)
/Users/..../Library/Application Support/FarmingSimulator2013/mods/aForestMod/objects/trees/harvestableTrees/pine20harvest.i3d (0.01mb in 4.07 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 27.07 ms)
Error: Failed to create render texture. Status: 36061
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 2 @ 2.7 GHZ
OS: Mac OS X 10.6.8
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Ausgang (integriert)
Max. sources: 512
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 9400 OpenGL Engine
Version: 2.1 NVIDIA-1.6.36
GL_NV_texture_compression_vtc not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 2.0.0.9 RC18
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: /Users/..../Library/Application Support/FarmingSimulator2013/mods
Load mod: aForestMod
Load mod: Beskidy
Register vehicle type: aForestMod.TreePlanter
Register vehicle type: aForestMod.StihlMS660_toolbox
Register vehicle type: aForestMod.WeidemannWoodClaw
Register vehicle type: aForestMod.FransgardHZ2300
Register vehicle type: aForestMod.Junkkari
Register vehicle type: aForestMod.JunkkariPatruuna866
Register vehicle type: aForestMod.JunkkariPatruuna866Kran
Register vehicle type: aForestMod.AhwiForstfraese
Register vehicle type: aForestMod.AhwiM700
Register vehicle type: aForestMod.KroneEmslandForst
Register vehicle type: aForestMod.seedlingPallet
Register vehicle type: aForestMod.jenzHEM561
Register vehicle type: aForestMod.wfTrac
Register vehicle type: aForestMod.ktsArmgrip
Register vehicle type: aForestMod.SchwarzmuellerTandem
Register vehicle type: aForestMod.McLendon
Load Script: HopsBand = OK
Load Script: Rolltore = OK
register fill type: Bier
register fill type: Wasser
register fill type: Hopfen
MapMOD: vrataTrigger loaded
doorTrigger loaded
*** ChoppedStraw fruittypes registered!
Loading shader WAD '/Users/..../Library/Application Support/FarmingSimulator2013/shader_cache/shader_3_1_1024_1024_OGL_NV_8.wad' ... 2760 hashes, 4733 shaders, 6018762 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 16.22 ms)
data/sky/rain.i3d (0.00mb in 0.43 ms)
data/sky/hail.i3d (0.00mb in 0.27 ms)
BESKIDEN: Register Fill type: Schwein, Rind,
/Users/...../Library/Application Support/FarmingSimulator2013/mods/Beskidy/map/map.i3d (9.30mb in 64492.03 ms)
WaterMod:load 18913.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 18913.000000
WaterMod:load 18924.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 18924.000000
WaterMod:load 18998.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 18998.000000
WaterMod:load 19015.000000
WaterMod.onCreate 19015.000000
WaterMod:load 19025.000000
WaterTrailerTriggerIndex
have WaterTrailerTrigger
WaterMod.onCreate 19025.000000
dataS2/character/pedestrians/casual03.i3d (0.33mb in 83.37 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 57.84 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 63.79 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 78.70 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 100.54 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 247.04 ms)
/Users/..../Library/Application Support/FarmingSimulator2013/mods/aForestMod/objects/trees/harvestableTrees/pine25_1harvest.i3d (0.01mb in 111.53 ms)
/Users/..../Library/Application Support/FarmingSimulator2013/mods/aForestMod/objects/trees/harvestableTrees/pine25_2harvest.i3d (0.01mb in 4.54 ms)
/Users/..../Library/Application Support/FarmingSimulator2013/mods/aForestMod/objects/trees/harvestableTrees/pine15harvest.i3d (0.01mb in 3.86 ms)
/Users/..../Library/Application Support/FarmingSimulator2013/mods/aForestMod/objects/trees/harvestableTrees/pine20harvest.i3d (0.01mb in 4.07 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 27.07 ms)
Error: Failed to create render texture. Status: 36061
Ich habe nur die Map und den Forst Mod im Modordner.
Wer kann mir sagen woran der Fehler liegt.
Denn die Map ist so eine sehr schöne Map!
Danke
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Joni 1510 ()