Ford New Holland 8970 - Konvertierung's Wunsch

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    Ford New Holland 8970 - Konvertierung's Wunsch

    Hallo Liebe Community,

    wäre es einen von euch Zahlreichen Leuten möglich den 8970 von LS15 zu LS17 zu Konvertieren?
    Ich selber bin da gerade am verzweifeln und habe leider auch nicht sehr viel Zeit.

    Ich selbst habe mich an dem Mod von RedStrike89 versucht, leider ohne erfolg.

    Meine Schritte waren bisher, dass ich den Giants Editor zum Groben Konvertieren verwendet habe und auch versucht habe die .xml Datei zu bearbeiten.
    Der Traktor wird auch in der Mod Auswahl angezeigt nur leider kann ich ihn im Shop nirgends finden.

    Ich wäre euch sehr denkbar wenn sich jemand dessen annehmen könnte.

    MFG Erumerad :)
    Bitte sehr, hoffe ich habe da nichts übersehen.
    Spoiler anzeigen
    GIANTS Engine Runtime 7.0.0 (13820) 64bit (Build Date: Nov 25 2016)
    Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2017
    Main System
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
    Memory: 32711 MB
    OS: Windows NT 10.0 64-bit
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GTX 980
    Revision: 161
    Feature level: DirectX 11 ON
    Info: Effective window resolution 2560 x 1440
    Started 4 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Custom High
    View Distance Factor: 1.250000
    Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
    Shader Quality: 2
    Skip Mipmaps: 0
    LOD Distance Factor: 1.250000
    Terrain LOD Distance Factor: 1.800000
    Terrain Normal Mapping: Yes
    Foliage View Distance Factor: 1.500000
    Foliage Density: 0.500000
    Volume Mesh Tessellation Factor: 0.850000
    Tyre Tracks Segments Factor: 1.000000
    Max. Number of Shadow Lights: 1
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 4
    Farming Simulator 17 (Steam)
    Version: 1.3.1.0 1.3.1RC10
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: en
    Time: 2017-02-04 21:27:02
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load mod: NH8970
    Error: Can't load resource 'C:/Users/Administrator/Documents/my games/FarmingSimulator2017/mods/NH8970/store_New Holland.png'.
    Error: C:/Users/Administrator/Documents/my games/FarmingSimulator2017/mods/NH8970/New_holland_8970.xml. vehicle. .
    Error: No storeData found in 'C:/Users/Administrator/Documents/my games/FarmingSimulator2017/mods/NH8970/New_holland_8970.xml'. StoreItem will be ignored!
    dataS/cameraPath01.i3d (0.09) ms
    dataS/cameraPath02.i3d (0.09) ms
    dataS/cameraPath03.i3d (0.06) ms
    data/sky/sky_day_night.i3d (3.51) ms
    data/sky/rain.i3d (1.11) ms
    data/sky/hail.i3d (0.84) ms
    data/sky/dust.i3d (0.38) ms
    data/maps/map02.i3d (1334.50) ms
    Disabled withering
    data/vehicles/steerable/caseIH/caseIH1660.i3d (46.20) ms
    data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (31.08) ms
    data/vehicles/steerable/zetor/zetorProximaPower.i3d (37.79) ms
    data/vehicles/trailers/metaltech/db8000.i3d (31.08) ms
    data/vehicles/steerable/zetor/zetorForterraHD.i3d (35.23) ms
    data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (17.72) ms
    data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (20.52) ms
    data/vehicles/steerable/huerlimann/huerlimannH488.i3d (31.62) ms
    dataS2/character/player/player01.i3d (302.34) ms
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GTX 980
    Revision: 161
    Feature level: DirectX 11 ON
    Info: Effective window resolution 2560 x 1440
    Started 4 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Custom High
    View Distance Factor: 1.250000
    Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
    Shader Quality: 2
    Skip Mipmaps: 0
    LOD Distance Factor: 1.250000
    Terrain LOD Distance Factor: 1.800000
    Terrain Normal Mapping: Yes
    Foliage View Distance Factor: 1.500000
    Foliage Density: 0.500000
    Volume Mesh Tessellation Factor: 0.850000
    Tyre Tracks Segments Factor: 1.000000
    Max. Number of Shadow Lights: 1
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 4
    Farming Simulator 17 (Steam)
    Version: 1.3.1.0 1.3.1RC10
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: en
    Time: 2017-02-04 21:27:32
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load mod: NH8970