ich habe eine map als mod geladen. möchte diese nun ein wenig für mich änder und habe das problem nach dem speichern und als zip packen funktioniert die map nicht mehr.
kann mir wer helfen?
Es wäre hilfreich wenn du mal die log posten könntest!
GIANTS Engine Runtime 7.0.0 (13785) 64bit (Build Date: Nov 21 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Memory: 8168 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: AMD/ATI
Renderer: AMD Radeon HD 6900 Series
Revision: 0
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.3.1.0 1.3.1RC10
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2017-01-16 10:49:54
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: AAA_UniversalProcessKit
Load mod: cultiploughByStevie
Load mod: FlusstalXXL_Beta
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FlusstalXXL_Beta to use it in multiplayer.
Load mod: FS17_bergmannGTW430mod
Load mod: FS17_BigM
Load mod: FS17_bruks_un
Load mod: FS17_Fuhrmann4A56V2
Load mod: FS17_GrowthControl
Load mod: FS17_holmerPack
Load mod: FS17_holmer_Auger_Pack
Load mod: FS17_HW80SHA
Warning: Missing l10n for button vehicleLicense in FS17_HW80SHA
Load mod: FS17_itRunnerPack
Load mod: FS17_Lizard_S710_by_Kastor
Load mod: FS17_MultiStorageShed
Load mod: Futtermischer_pack_placeable
Load mod: LS17_Fraese
Load mod: Potato_Erntemaschine
Load mod: Potato_Erntemaschine_Aufsatz
Load mod: SilageSilo
Load mod: SugarBeet_Erntemaschine
Load mod: SugarBeet_Erntemaschine_Aufsatz
Load mod: Universalschaufel_Frontlader
Load mod: vehicleSort
Warning: Missing l10n for button vs_toggleList in vehicleSort
Warning: Missing l10n for button vs_lockListItem in vehicleSort
Warning: Missing l10n for button vs_moveCursorUp in vehicleSort
Warning: Missing l10n for button vs_moveCursorDown in vehicleSort
Warning: Missing l10n for button vs_changeVehicle in vehicleSort
Load mod: ZZZ_courseplay
Warning (performance): Texture C:/Users/Zille/Documents/My Games/FarmingSimulator2017/mods/FlusstalXXL_Beta/map02_preview.png raw format.
upk debug mode set to 1
Register vehicle type: cultiploughByStevie.Cultiplow
Register vehicle type: FS17_BigM.GTXM_BigM
Register vehicle type: FS17_BigM.GTXM_Attach
Register vehicle type: FS17_holmer_Auger_Pack.augerWagon_foldable
Register vehicle type: FS17_holmerPack.augerWagon_foldable
Register vehicle type: FS17_holmerPack.tractor_crabSteering
Register vehicle type: FS17_HW80SHA.HW80SHA
Register vehicle type: LS17_Fraese.Fraese
VehicleSort (by Dschonny) loaded
### Courseplay: initialized 38/38 files (v5.00.00036)
******************************************* WARNING *******************************************
* You are using a development version of Courseplay, which may and will contain errors, bugs, *
* mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
* If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
* version of Courseplay immediately. The Courseplay team will not take any responsibility for *
* crop destroyed, savegames deleted or baby pandas killed. *
***********************************************************************************************
### Courseplay: installed into 30 vehicles
dataS/cameraPath01.i3d (0.12) ms
dataS/cameraPath02.i3d (0.10) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (9.52) ms
data/sky/rain.i3d (1.08) ms
data/sky/hail.i3d (0.71) ms
data/sky/dust.i3d (0.61) ms
Topology: Mesh contains non-manifold edges
Topology: Mesh contains non-manifold edges
Topology: Mesh contains non-manifold edges
Topology: Mesh contains non-manifold edges
Topology: Mesh contains non-manifold edges
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
Warning: Failed to create splittable mesh 'colClawPartShape5'. Splittable meshes need to be closed
Warning: Failed to create splittable mesh 'smokeShape'. Splittable meshes need to be closed
Warning: Shape road13ConcreteGround with id 602 not found. Replace with empty transform group.
Warning: Shape road14 with id 604 not found. Replace with empty transform group.
Warning: Failed to create splittable mesh 'decalWifiShape'. Splittable meshes need to be closed
Warning: Failed to create splittable mesh 'decalSale1Shape'. Splittable meshes need to be closed
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Firebully () aus folgendem Grund: Log im Spoiler gemacht. Bitte die Log.txt das nächste mal am ersten Beitrag hängen.
Habe es hin bekommen...
Und wie?
Wäre echt nett wenn Du noch die Lösung postest!
Danke