Frontlader kaufbar machen

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    Frontlader kaufbar machen

    Hi,ich bin dabei einen Frontlader kaufbar zu machen er war vorher in an einem modtraktor verbaut.
    Jetzt wollt ich ihn gern kaufbar machen um ihn mit allen Traktoren die eine Konsole besitzen nutzen zu können.
    Ich habe bis jetzt alle Indexe mit denen von einem anderen Frontlader verglichen,finde aber keinen Unterschied.
    Mein Problem:
    Wenn ich den Frontlader kaufe steckt er halb im Boden (erstmal nich wichtig),aber wenn ich ihn anbauen will stürzt das spiel ab ohne logeintrag.
    mit mehreren Schleppern getestet auch standard.





    Log:

    Spoiler anzeigen
    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Oct 13 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
    Memory: 8138 MB
    OS: Windows NT 6.2 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Logitech G27 Racing Wheel USB
    Name: Logitech Extreme 3D Pro USB
    Name: Wireless Controller
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: AMD Radeon HD 7700 Series
    Version: 3.2.13416 Compatibility Profile Context 15.300.1025.0
    Shader Version: 4.40
    GL_NV_texture_compression_vtc not supported
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Very High (forced)
    View Distance Factor: 1.300000
    Shadow Quality: 2.000000
    Skip Mipmaps: 0
    LOD Distance Factor: 1.300000
    Terrain LOD Distance Factor: 2.000000
    Foliage View Distance Factor: 1.600000
    Volume Mesh Tessellation Factor: 0.750000
    Tyre Tracks Segments Factor: 4.000000
    Farming Simulator 15
    Version: 1.4.1.0 1.4.1RC2
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: D:\Users\Max\Documents\My Games\FarmingSimulator2015\mods/
    Load dlc: pdlc_goldPack
    Load dlc: pdlc_jcbPack
    Load dlc: pdlc_newHollandPack
    Load mod: IHC_633
    Load mod: Stoll_klink
    Register vehicle type: pdlc_goldPack.tatra
    Register vehicle type: pdlc_goldPack.sowingMachine_animated_randomMove
    Register vehicle type: IHC_633.IHC453LS13Modelleicher
    Register vehicle type: Stoll_klink.attachableFrontloader
    dataS/cameraPath01.i3d (0.10 ms)
    dataS/cameraPath02.i3d (0.11 ms)
    dataS/cameraPath03.i3d (0.11 ms)
    data/sky/sky_day_night.i3d (3.57 ms)
    data/sky/rain.i3d (0.72 ms)
    data/sky/hail.i3d (0.56 ms)
    data/sky/dust.i3d (0.59 ms)
    data/maps/map01.i3d (10260.47 ms)
    data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (287.29 ms)
    dataS2/character/player/player.i3d (199.07 ms)
    data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (125.68 ms)
    data/vehicles/steerable/huerlimann/huerlimannH488.i3d (205.64 ms)
    data/vehicles/trailers/brantner/brantnerE8041.i3d (8.10 ms)
    data/vehicles/steerable/deutz/deutzAgroStar661.i3d (175.27 ms)
    data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (17.21 ms)
    data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (11.32 ms)
    data/vehicles/tools/suer/suerSB1000.i3d (3.11 ms)
    data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (20.32 ms)
    data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (8.93 ms)
    data/vehicles/tools/suer/suerSB700.i3d (24.87 ms)
    data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (118.32 ms)
    data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (45.15 ms)
    dataS/character/player/playerCCT.i3d (4.69 ms)
    D:\Users\Max\Documents\My Games\FarmingSimulator2015\mods//Stoll_klink/stollFrontLoader.i3d (19.13 ms)
    D:\Users\Max\Documents\My Games\FarmingSimulator2015\mods//IHC_633/IHC453.i3d (194.17 ms)




    Moddesc:
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    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="21">
    <author>GIANTS Software GmbH, Timber131</author>
    <version>1</version>
    <title>
    <en>Stoll ProfiLine FZ 80.1</en>
    <de>Stoll ProfiLine FZ 80.1</de>
    </title>
    <description>
    <en>Stoll ProfiLine FZ 80.1</en>
    <de>Stoll ProfiLine FZ 80.1</de>
    </description>
    <iconFilename>store_stollFrontLoaderFZ.dds</iconFilename>
    <multiplayer supported="true"/>
    <vehicleTypes>
    <type name="attachableFrontloader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="cylindered" />
    <specialization name="animatedVehicle" />
    <specialization name="washable" />
    <specialization name="mountable" />
    </type>
    </vehicleTypes>

    <storeItems>
    <storeItem>
    <name>
    <en>Stoll Klinkfrontlader</en>
    <de>Stoll Klinkfrontlader</de>
    </name>
    <rotation>0</rotation>
    <image active="store_stollFrontLoaderFZ.dds" brand="brand_stoll.dds"/>
    <price>5400</price>
    <xmlFilename>stollFrontLoaderFZ.xml</xmlFilename>
    <dailyUpkeep>20</dailyUpkeep>
    <brand>Stoll</brand>
    <category>frontLoaders</category>
    <specs>
    <combination>für alle Stollfrontladerkonsolen</combination>
    </specs>
    <functions>
    <function>$l10n_function_frontloader</function>
    </functions>
    </storeItem>
    </storeItems>
    </modDesc>



    XML:

    Spoiler anzeigen
    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="attachableFrontloader">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
    <en>Stoll FZ Frontloader</en>
    <de>Stoll FZ Frontlader</de>
    </name>
    <typeDesc>$l10n_TypeDesc_Frontloader</typeDesc>
    <filename>stollFrontLoader.i3d</filename>
    <size width="3" length="5" />

    <inputAttacherJoints>
    <inputAttacherJoint index="0>2|0" jointType="attachableFrontloader" rotLimitSpring="100 100 100" rotLimitDamping="100 100 100" transLimitSpring="100 100 100" transLimitDamping="100 100 100"/>
    </inputAttacherJoints>

    <attacherJoints>
    <attacherJoint jointType="frontloader" index="0>0|0|0|0" allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="100 100 100" rotLimitDamping="100 100 100" transLimitSpring="100 100 100" transLimitDamping="100 100 100"/>
    </attacherJoints>

    <needsLowering value="false" />
    <allowsLowering value="false" />

    <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />

    <mouseControls>
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/frontloader_arm.png" axis="AXIS_FRONTLOADER_ARM" />
    <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/frontloader_tool.png" axis="AXIS_FRONTLOADER_TOOL" />
    </mouseControls>

    <movingTools>
    <!-- physics -->
    <movingTool index="0>1" inputAttacherJoint="true" attacherJointIndices="0" anchorActor="0" rotSpeed="25" rotAcceleration="115" rotMax="100" rotMin="0" startRot="15" axis="AXIS_FRONTLOADER_ARM" invertAxis="false" invertMouseAxis="false" speedFactor="2.2">
    <dependentPart index="0>3|0" />
    <dependentMovingTool index="0>3|0|0" maxRotLimits="45 100"/>
    </movingTool>
    <movingTool index="0>3|0|0" attacherJointIndices="0" anchorActor="0" rotSpeed="50" rotAcceleration="200" rotMax="100" rotMin="-60" startRot="-60" syncMaxRotLimits="true" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" invertMouseAxis="true" speedFactor="0.6" />


    <movingTool index="0>0|4|0" >
    <dependentPart index="0>0|4|1|0" />
    </movingTool>
    </movingTools>

    <movingParts>
    <!-- main cylinder -->
    <movingPart index="0>0|2" referencePoint="0>1|0|0|0" referenceFrame="0>0">
    <translatingPart index="0>0|2|0" />
    </movingPart>

    <!-- support -->
    <movingPart index="0>0|4|1|0" referencePoint="0>0|4|0|0" referenceFrame="0>0|4|2" scaleZ="true" />

    </movingParts>

    <animations>
    <animation name="moveSupport">
    <part node="0>0|4|0" startTime="0" endTime="1" startRot="0 0 0" endRot="-70 0 0" />
    <part node="0>0|4|1" startTime="0" endTime="1" startRot="0 0 0" endRot="-88 0 0" />
    </animation>
    </animations>
    <support animationName="moveSupport" />

    <color value="0.0319 0.0296 0.0273 1.0" />


    <components count="1">
    <component1 centerOfMass="0 0 0.35" solverIterationCount="10" />
    </components>

    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0">
    <attacherJoint position="0.5 0" rotation="0" invertX="false" />
    </schemaOverlay>

    </vehicle>