Mapdoortrigger Hilfe

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    Log:
    Spoiler anzeigen
    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Oct 13 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
    Memory: 8138 MB
    OS: Windows NT 6.2 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Logitech G27 Racing Wheel USB
    Name: Logitech Extreme 3D Pro USB
    Name: Wireless Controller
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: AMD Radeon HD 7700 Series
    Version: 3.2.13416 Compatibility Profile Context 15.300.1025.0
    Shader Version: 4.40
    GL_NV_texture_compression_vtc not supported
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Very High (forced)
    View Distance Factor: 1.300000
    Shadow Quality: 2.000000
    Skip Mipmaps: 0
    LOD Distance Factor: 1.300000
    Terrain LOD Distance Factor: 2.000000
    Foliage View Distance Factor: 1.600000
    Volume Mesh Tessellation Factor: 0.750000
    Tyre Tracks Segments Factor: 4.000000
    Farming Simulator 15
    Version: 1.4.1.0 1.4.1RC2
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Max/Documents/My Games/FarmingSimulator2015/mods/
    Load dlc: pdlc_goldPack
    Load dlc: pdlc_jcbPack
    Load dlc: pdlc_newHollandPack
    Load mod: AAA_64erFix
    Load mod: Ackendorf_M
    Load mod: FortschrittZT303
    Load mod: IHC_633
    Load mod: MapBuyableObject
    Load mod: MapDoorTrigger
    Register vehicle type: pdlc_goldPack.tatra
    Register vehicle type: pdlc_goldPack.sowingMachine_animated_randomMove
    -- Loaded 64erFix for FruitTypes by Marhu --
    -- Loaded 64erFix for FillTypes by RC-Devil --
    PdaMapTrigger v1.0 by [FSM]Chefkoch loaded!
    Register fruit type: woodChips on: ...
    *** ChoppedStraw fruittypes registered!
    Script WaterMod v3.2.4 by Marhu loaded! Support on marhu.net
    Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on marhu.net
    Script AllInOneSilo v2.1.6-94b by Marhu loaded! Support on marhu.net
    Script LammZucht v5.0.0-107 by RC-Devil/Marhu loaded! Support on marhu.net
    Script SchweineZucht v5.0.0-107 by Marhu loaded! Support on marhu.net
    Script ViehMarkt v2.0.0-95b by Marhu loaded! Support on marhu.net
    Script FermentingSilo v1.3.1-27 by Marhu loaded! Support on marhu.net
    Register filltype: H-Milch/UHT milk
    Error: Can't load resource 'C:/Users/Max/Documents/My Games/FarmingSimulator2015/mods//Ackendorf_M/map/Scripte/weightStationVehicle.lua'.
    Error: Can't load resource 'C:/Users/Max/Documents/My Games/FarmingSimulator2015/mods//Ackendorf_M/map/Scripte/weightStationVehicle.lua'.
    Error: Can't load resource 'C:/Users/Max/Documents/My Games/FarmingSimulator2015/mods//Ackendorf_M/map/Scripte/weightStationVehicle.lua'.
    Register vehicle type: FortschrittZT303.ZT303
    Register vehicle type: IHC_633.tractor
    Register Variable: BaseMission.mboBuyListener
    Map: Buyable Objects(Buyable) v3.3 by Bluebaby210 loaded!
    Map: Buyable Objects(Icon) v3.3 by Bluebaby210 loaded!
    Map: Buyable Objects(Master) v3.3 by Bluebaby210 loaded!
    loading AdditionalFruitTypes
    AdditionalFruitTypes v0.5 by Jakob Tischler+upsidedown loaded
    \__ Register fruitType: Luzerne (luzerne) [key 17]
    \____ Register windrowType: luzerne_windrow (luzerne_windrow)
    \______ ForageWagonConversion registered: luzerne_windrow -> grass
    \__ Register fruitType: Klee (klee) [key 18]
    \____ Register windrowType: klee_windrow (klee_windrow)
    \______ ForageWagonConversion registered: klee_windrow -> grass
    \__ Register fruitType: Kompost (compost_soil) [key 19]
    \__ Register fruitType: Kartoffeln (gewaschen) (washedPotato) [key 20]
    \__ Register fruitType: Salat (lettuce) [key 21]
    \__ Register fruitType: Blumenkohl (cauliflower) [key 22]
    \__ Register fruitType: Tomate (tomato) [key 23]
    \__ Register fruitType: Pilze (mushroom) [key 24]
    \__ Register fruitType: Gewächshaussamen (greenhouseSeeds) [key 25]
    \__ Register fruitType: Flüssigdünger (liquidFertilizer) [key 26]
    \__ Register fruitType: Lebensmittel1 (food1) [key 27]
    \__ Register fruitType: Lebensmittel Obst (food2) [key 28]
    \__ Register fruitType: Fleisch (meat) [key 29]
    \__ Register fruitType: Karton Verpackung (cardboardpackage) [key 30]
    \__ Register fruitType: Leer Paletten (emptypallet) [key 31]
    \__ Register fruitType: Kalk (kalk) [key 32]
    \__ Register fruitType: Kirschen (cherry) [key 33]
    \__ Register fruitType: Pflaumen (plum) [key 34]
    \__ Register fruitType: Maismehl (ccm) [key 35]
    \__ Register fruitType: Saatgut gebeizt (seeds2) [key 36]
    dataS/cameraPath01.i3d (0.12 ms)
    dataS/cameraPath02.i3d (0.13 ms)
    dataS/cameraPath03.i3d (0.10 ms)
    data/sky/sky_day_night.i3d (3.76 ms)
    data/sky/rain.i3d (0.76 ms)
    data/sky/hail.i3d (0.56 ms)
    data/sky/dust.i3d (0.42 ms)
    Ackendorf vMax: Register Fill type: Lamm, Lämmchen, Schwein, Ferkel, Rind, Kalb, Mastkuh, Mastkalb, Schaf, junges Schaf, Masthuhn, Küken,
    C:/Users/Max/Documents/My Games/FarmingSimulator2015/mods//Ackendorf_M/map/map01.i3d (24348.16 ms)
    Error: Unsupported 32bit index mesh cooking 'Metal'.
    AllInOneSilo v 2.1.6-94b: SiloFillTypes 37
    Warning (physics): Add trigger callback failed, object buyableObject is not a physics trigger.
    Script Zufahrtregelung v0.0.36a by Marhu onCreate Ampel_zufahrt!
    --- loading portcrane - specialization for animated portcrane by 112TEC|schwaki
    --- loading portcrane completed ---
    --- loading portcrane - specialization for animated portcrane by 112TEC|schwaki
    --- loading portcrane completed ---
    Error: Can't find animationCharacterSet in MapDoorTrigger: doorTrigger18 on rootNode: door
    Sure that thats part of the animation?
    Error: Can't find animationCharacterSet in MapDoorTrigger: doorTrigger19 on rootNode: door
    Sure that thats part of the animation?
    Script WoolPaletteCollector v2.2.1b by Marhu created id 517818! Support on marhu.net
    SearchModsScript v3.0 by Bluebaby210 loaded!
    dataS/character/player/playerCCT.i3d (103.74 ms)
    C:/Users/Max/Documents/My Games/FarmingSimulator2015/pdlc/jcbPack/jcb/jcbFastrac8000.i3d (251.98 ms)
    dataS2/character/player/player.i3d (104.73 ms)
    Error: Unsupported 32bit index mesh cooking 'Metal'.



    doorTrigger18 und 19 sind von der bga,einträge von goldfox's hof kann ich nicht finden in der beschreibung steht aber der Mapdoortrigger sei verbaut
    Hey Ho

    Ich habe mal ein Blick in deine Log im Spoiler angeschaut und festgestellt, das du Errors in der Log hast.
    Benutzer-Avatarbild

    otto5001 schrieb:

    Error: Can't load resource 'C:/Users/Max/Documents/My Games/FarmingSimulator2015/mods//Ackendorf_M/map/Scripte/weightStationVehicle.lua'.
    Error: Can't load resource 'C:/Users/Max/Documents/My Games/FarmingSimulator2015/mods//Ackendorf_M/map/Scripte/weightStationVehicle.lua'.
    Error: Can't load resource 'C:/Users/Max/Documents/My Games/FarmingSimulator2015/mods//Ackendorf_M/map/Scripte/weightStationVehicle.lua'.
    Da solltest du mal nachschauen, ob die Werte genau stimmen.
    Benutzer-Avatarbild

    otto5001 schrieb:

    Error: Unsupported 32bit index mesh cooking 'Metal'
    Da kann er das "Metal" nicht finden oder was auch immer
    Benutzer-Avatarbild

    otto5001 schrieb:

    Error: Can't find animationCharacterSet in MapDoorTrigger: doorTrigger18 on rootNode: door
    Sure that thats part of the animation?
    Error: Can't find animationCharacterSet in MapDoorTrigger: doorTrigger19 on rootNode: door
    Sure that thats part of the animation?
    Da fehlen die animationCharacterSet in der MapDoorTrigger. Da kann er es ja nicht laden.


    Wenn ich was falsches gesagt habe, kann mich ja die Birgitt aka @janluca unterstützen.


    MfG

    csarva
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