Pech schwarze Schatten an bestimmen Gebäuden

    Pech schwarze Schatten an bestimmen Gebäuden

    Hallo, Ich hab mir kürzlich die Hagenbridge Map runter geladen und nun finde ich am Hof drei Gebäude mit schwarzen Schatten die bei Betrachtung zum Stottern führen. Bin jetzt seit zwei Stunden am Suchen aber finde keine Lösung für mein Problem. Ich hoffe ihr könnt mir weiter helfen.

    Spoiler anzeigen
    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: AMD Athlon(tm) 7750 Dual-Core Processor
    Memory: 4094 MB
    OS: Windows NT 6.2 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Xbox 360 Controller
    Number of Axes: 5
    Number of Buttons: 14
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce 9500 GT/PCIe/SSE2
    Version: 3.3.0
    Shader Version: 3.30 NVIDIA via Cg compiler
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Medium (forced)
    View Distance Factor: 1.000000
    Shadow Quality: 1.000000
    Skip Mipmaps: 1
    LOD Distance Factor: 1.000000
    Terrain LOD Distance Factor: 1.000000
    Foliage View Distance Factor: 1.000000
    Volume Mesh Tessellation Factor: 1.000000
    Tyre Tracks Segments Factor: 1.000000
    Farming Simulator 15
    Version: 1.3.0.1 1.3RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Dennis/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: AAA_UniversalProcessKit
    Load mod: AnimationMapTrigger
    Load mod: Hagenbridge_V2_1_0_Final
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod Hagenbridge_V2_1_0_Final to use it in multiplayer.
    Script WaterMod v3.1.5 by Marhu loaded! Support on marhu.net
    Register fruit type: woodChips on: ...
    C:/Users/Dennis/Documents/My Games/FarmingSimulator2015/mods//Hagenbridge_V2_1_0_Final/script/registerObstUndBeeren.lua:14: attempt to concatenate global 'regFileLUA' (a nil value)
    register fill type: cucumber
    register fill type: tomato
    register fill type: kirsche
    register fill type: pflaume
    register fill type: orange
    register fill type: erdbeere
    register fill type: quellwasser
    register fill type: marmelade
    register fill type: obstwein
    register fill type: apfel
    register fill type: birne
    register fill type: bread
    register fill type: flour
    register fill type: sandwich
    data/cameraPath01.i3d (0.73 ms)
    data/cameraPath02.i3d (0.56 ms)
    data/cameraPath03.i3d (0.98 ms)
    data/sky/sky_day_night.i3d (12.28 ms)
    data/sky/rain.i3d (2.19 ms)
    data/sky/hail.i3d (1.46 ms)
    data/sky/dust.i3d (1.32 ms)
    C:/Users/Dennis/Documents/My Games/FarmingSimulator2015/mods//Hagenbridge_V2_1_0_Final/map/map01.i3d (13941.33 ms)
    data/vehicles/steerable/caseIH/caseIH7130.i3d (783.72 ms)
    dataS2/character/player/player.i3d (1057.31 ms)
    data/vehicles/cutters/caseIH/caseIH3020Cutter.i3d (116.21 ms)
    data/vehicles/tools/suer/suerSB1000.i3d (7.29 ms)
    data/vehicles/steerable/deutz/deutzFahr7250.i3d (277.66 ms)
    data/vehicles/trailers/kroeger/kroegerTAW30.i3d (217.60 ms)
    data/vehicles/tools/vaederstad/vaederstadRapidA600S.i3d (305.55 ms)
    data/vehicles/particleAnimations/vaederstad/vaederstadRapidA600S.i3d (134.97 ms)
    data/vehicles/tools/vaederstad/vaederstadCarrier820.i3d (170.04 ms)
    data/vehicles/particleAnimations/vaederstad/vaederstadCarrier820.i3d (45.60 ms)
    data/vehicles/tools/amazone/amazoneCayron200.i3d (335.83 ms)
    data/vehicles/particleAnimations/amazone/amazoneCayron200.i3d (33.89 ms)
    data/vehicles/tools/suer/suerSB700.i3d (47.07 ms)
    data/vehicles/steerable/steyr/steyrMulti4115.i3d (672.69 ms)
    data/vehicles/trailers/kroeger/kroegerHKD302.i3d (178.11 ms)
    data/vehicles/frontLoaders/stoll/stollFrontLoaderFZ.i3d (96.68 ms)
    data/vehicles/frontLoaders/stoll/stollToolLogFork.i3d (344.27 ms)
    data/vehicles/trailers/stepa/stepaFHL13AK.i3d (248.09 ms)
    data/vehicles/trailers/jenz/jenzHem583.i3d (309.08 ms)
    data/vehicles/tools/damcon/damconPL75.i3d (195.60 ms)
    data/vehicles/particleAnimations/damcon/damconPL75.i3d (31.92 ms)
    data/vehicles/tools/fsi/fsiST65T.i3d (104.50 ms)
    dataS/character/player/playerCCT.i3d (16.93 ms)

    Dateien
    • Schatten.png

      (741 kB, 36 mal heruntergeladen, zuletzt: )
    Hallo Potscher

    Fehler kann man aus deiner Log.txt jetzt nicht heraus lesen.


    Ich vermute das es an dem Gebäude / n selber liegt. Das von Mod er selber kommt.

    schick das Bild mal dem Urmodder. Eventuell kann er dir helfen.

    LG. Andreas und Oscar