Ich bin derzeit mit einem kleinen mod beschäftigt(flugzeug) es gibt nur ein Problem. Der mod will sich nicht von der stelle bewegen!!Lenkung usw. Fuktioniert!!
Was ist das für ein fehler??
Das ist die xml
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Spoiler anzeigen
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ich habe schon mehrere Vehicle types ausprobiert!!
log:
Spoiler anzeigen
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
'.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PS: das ist mein mod aus dem ls13 konvertiert. Ich will nicht nochmal von vorne anfangen
Woran könnte es liegen.
Danke im Voraus!!!!!
GZ
Mr_Benny5/Game-Crystal.de
Was ist das für ein fehler??
Das ist die xml
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="car">
<annotation>Copyright (C) Gaints</annotation>
<name>
<en>Fi156Storch</en>
<de>Fi156Storch</de>
</name>
<typeDesc>
<en>Fi156Storch</en>
<de>Fi156Storch</de>
</typeDesc>
<description>
<en>Fi156Storch</en>
<de>Fi156Storch</de>
</description>
<filename>Storch.i3d</filename>
<numWheels>3</numWheels>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="0" driveMode="1" repr="0>0" radius="0.250" deltaY="0.1" suspTravel="0.2" spring="180" damper="10" mass="0.5"/>
<wheel rotSpeed="0" driveMode="1" repr="0>1" radius="0.250" deltaY="0.1" suspTravel="0.2" spring="180" damper="10" mass="0.5"/>
<wheel rotSpeed="-30" rotMax="34" rotMin="-34" driveMode="1" repr="0>2" radius="0.250" deltaY="0.1" suspTravel="0.2" spring="180" damper="10" mass="0.5"/>
</wheels>
<motor minRpm="300" maxRpm="800 2700 9500" brakeForce="10" forwardGearRatio="2.5" backwardGearRatio="2.1" differentialRatio="8" rpmFadeOutRange="20">
<torque rpm="300" torque="1"/>
<torque rpm="9000" torque="3"/>
</motor>
<motorStartSound file="sound/airplaneStart.wav" pitchOffset="1" volume="1.5" />
<motorSound file="sound/airplaneRunning.wav" pitchOffset="0.9" pitchScale="0.001" pitchMax="1.2" volume="0.7" />
<motorStopSound file="sound/airplaneStop.wav" pitchOffset="1" volume="1" />
<fuelCapacity>660</fuelCapacity>
<fuelUsage>0.0045</fuelUsage>
<brakeForce>10</brakeForce>
<cameras count="2">
<camera1 index="0>9|0" rotatable="true" rotateNode="0>9" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="20" />
<camera2 index="0>10" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>
<tipCamera index="0>9|0" />
<exitPoint index="0>13" />
<enterReferenceNode index="0>" />
<characterNode index="0>12" cameraMinDistance="1.5" />
<positionslichter>
<licht index="0>4|3|0" typ="perma"/>
<licht index="0>5|3|0" typ="perma"/>
<licht index="0>6|1|0" typ="strobe" sequenz="0.5 0.1 0.1 0.1"/>
<licht index="0>14|0" typ="strobe" sequenz="0.6 0.1"/>
<licht index="0>15|0" typ="strobe" sequenz="0.6 0.1"/>
</positionslichter>
<flightElements>
<hoehenruder index="0>3" analog="AXIS_Y" digital1="KEY_down" digital2="KEY_up" invert="false" power="600" acc="0.05" dec="0.1"/>
<seitenruder index="0>6" analog="AXIS_W" digital1="KEY_left" digital2="KEY_right" invert="false" power="750" acc="0.05" dec="0.1"/>
<querruder index1="0>4|0" index2="0>5|0" analog="AXIS_X" digital1="KEY_left" digital2="KEY_right" invert="true" power="2500" acc="0.1" dec="0.1"/>
<motor index="0>7" analog="AXIS_Z" digital1="KEY_m" digital2="KEY_n" invert="true" power="50" acc="0.05" dec="0.1"/>
<auftrieb>5</auftrieb>
</flightElements>
<transportstange index="0>16" />
<attacherJoint index="0>16|0" jointType="trailer"/>
<animParts>
<animPart index="0>19" id="SkiRight" showHelp="true" rotMin="0 0 135" rotMax="0 0 0" moveTime="4" />
<animPart index="0>20" id="SkiLeft" showHelp="false" rotMin="0 0 -135" rotMax="0 0 0" moveTime="4" />
<animPart index="0>21" id="SkiBack" showHelp="false" scaleMin="0.01 0.01 0.01" scaleMax="1 1 1" moveTime="0.1" />
<animPart index="0>18" id="Peller" showHelp="true" permRotAxis="3" moveTime="0.133" listenTo="isMotorStarted" />
</animParts>
<movingTools>
<movingTool index="0>4" > </movingTool> <!-- WingLeft -->
<movingTool index="0>5" > </movingTool> <!-- WingRight -->
</movingTools>
<foldingParts startMoveDirection="1">
<foldingPart componentJointIndex="0" anchorActor="0" animationName="rightFold" speedScale="0.95" />
<foldingPart componentJointIndex="1" anchorActor="0" animationName="leftFold" speedScale="0.9" />
</foldingParts>
<animations>
<animation name="rightFold">
<part node="0>4" startTime="0" endTime="10.0" startRot="0 0 0 " endRot="0 90 0"/>
</animation>
<animation name="leftFold">
<part node="0>5" startTime="0" endTime="10.0" startRot="0 0 0" endRot="0 -90 0"/>
</animation>
</animations>
<components count="3">
<component1 centerOfMass="0 -0.06 0" solverIterationCount="10" />
<component2 centerOfMass="0 0 0" solverIterationCount="10" />
<component3 centerOfMass="0 0 0" solverIterationCount="10" />
<joint component1="0" component2="1" index="0>4|2" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- WingLeft -->
<joint component1="0" component2="2" index="0>5|2" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- WingRight -->
<collisionPair component1="0" component2="1" enabled="false"/>
<collisionPair component1="0" component2="2" enabled="false"/>
<collisionPair component1="1" component2="2" enabled="false"/>
</components>
<size width="15" length="7.5" lengthOffset="0"/>
<trailerAttacherJoints>
</trailerAttacherJoints>
</vehicle>
<vehicle type="car">
<annotation>Copyright (C) Gaints</annotation>
<name>
<en>Fi156Storch</en>
<de>Fi156Storch</de>
</name>
<typeDesc>
<en>Fi156Storch</en>
<de>Fi156Storch</de>
</typeDesc>
<description>
<en>Fi156Storch</en>
<de>Fi156Storch</de>
</description>
<filename>Storch.i3d</filename>
<numWheels>3</numWheels>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="0" driveMode="1" repr="0>0" radius="0.250" deltaY="0.1" suspTravel="0.2" spring="180" damper="10" mass="0.5"/>
<wheel rotSpeed="0" driveMode="1" repr="0>1" radius="0.250" deltaY="0.1" suspTravel="0.2" spring="180" damper="10" mass="0.5"/>
<wheel rotSpeed="-30" rotMax="34" rotMin="-34" driveMode="1" repr="0>2" radius="0.250" deltaY="0.1" suspTravel="0.2" spring="180" damper="10" mass="0.5"/>
</wheels>
<motor minRpm="300" maxRpm="800 2700 9500" brakeForce="10" forwardGearRatio="2.5" backwardGearRatio="2.1" differentialRatio="8" rpmFadeOutRange="20">
<torque rpm="300" torque="1"/>
<torque rpm="9000" torque="3"/>
</motor>
<motorStartSound file="sound/airplaneStart.wav" pitchOffset="1" volume="1.5" />
<motorSound file="sound/airplaneRunning.wav" pitchOffset="0.9" pitchScale="0.001" pitchMax="1.2" volume="0.7" />
<motorStopSound file="sound/airplaneStop.wav" pitchOffset="1" volume="1" />
<fuelCapacity>660</fuelCapacity>
<fuelUsage>0.0045</fuelUsage>
<brakeForce>10</brakeForce>
<cameras count="2">
<camera1 index="0>9|0" rotatable="true" rotateNode="0>9" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="20" />
<camera2 index="0>10" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>
<tipCamera index="0>9|0" />
<exitPoint index="0>13" />
<enterReferenceNode index="0>" />
<characterNode index="0>12" cameraMinDistance="1.5" />
<positionslichter>
<licht index="0>4|3|0" typ="perma"/>
<licht index="0>5|3|0" typ="perma"/>
<licht index="0>6|1|0" typ="strobe" sequenz="0.5 0.1 0.1 0.1"/>
<licht index="0>14|0" typ="strobe" sequenz="0.6 0.1"/>
<licht index="0>15|0" typ="strobe" sequenz="0.6 0.1"/>
</positionslichter>
<flightElements>
<hoehenruder index="0>3" analog="AXIS_Y" digital1="KEY_down" digital2="KEY_up" invert="false" power="600" acc="0.05" dec="0.1"/>
<seitenruder index="0>6" analog="AXIS_W" digital1="KEY_left" digital2="KEY_right" invert="false" power="750" acc="0.05" dec="0.1"/>
<querruder index1="0>4|0" index2="0>5|0" analog="AXIS_X" digital1="KEY_left" digital2="KEY_right" invert="true" power="2500" acc="0.1" dec="0.1"/>
<motor index="0>7" analog="AXIS_Z" digital1="KEY_m" digital2="KEY_n" invert="true" power="50" acc="0.05" dec="0.1"/>
<auftrieb>5</auftrieb>
</flightElements>
<transportstange index="0>16" />
<attacherJoint index="0>16|0" jointType="trailer"/>
<animParts>
<animPart index="0>19" id="SkiRight" showHelp="true" rotMin="0 0 135" rotMax="0 0 0" moveTime="4" />
<animPart index="0>20" id="SkiLeft" showHelp="false" rotMin="0 0 -135" rotMax="0 0 0" moveTime="4" />
<animPart index="0>21" id="SkiBack" showHelp="false" scaleMin="0.01 0.01 0.01" scaleMax="1 1 1" moveTime="0.1" />
<animPart index="0>18" id="Peller" showHelp="true" permRotAxis="3" moveTime="0.133" listenTo="isMotorStarted" />
</animParts>
<movingTools>
<movingTool index="0>4" > </movingTool> <!-- WingLeft -->
<movingTool index="0>5" > </movingTool> <!-- WingRight -->
</movingTools>
<foldingParts startMoveDirection="1">
<foldingPart componentJointIndex="0" anchorActor="0" animationName="rightFold" speedScale="0.95" />
<foldingPart componentJointIndex="1" anchorActor="0" animationName="leftFold" speedScale="0.9" />
</foldingParts>
<animations>
<animation name="rightFold">
<part node="0>4" startTime="0" endTime="10.0" startRot="0 0 0 " endRot="0 90 0"/>
</animation>
<animation name="leftFold">
<part node="0>5" startTime="0" endTime="10.0" startRot="0 0 0" endRot="0 -90 0"/>
</animation>
</animations>
<components count="3">
<component1 centerOfMass="0 -0.06 0" solverIterationCount="10" />
<component2 centerOfMass="0 0 0" solverIterationCount="10" />
<component3 centerOfMass="0 0 0" solverIterationCount="10" />
<joint component1="0" component2="1" index="0>4|2" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- WingLeft -->
<joint component1="0" component2="2" index="0>5|2" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- WingRight -->
<collisionPair component1="0" component2="1" enabled="false"/>
<collisionPair component1="0" component2="2" enabled="false"/>
<collisionPair component1="1" component2="2" enabled="false"/>
</components>
<size width="15" length="7.5" lengthOffset="0"/>
<trailerAttacherJoints>
</trailerAttacherJoints>
</vehicle>
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ich habe schon mehrere Vehicle types ausprobiert!!
log:
Farming Simulator 15
Version: 1.2.0.0 1.2 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/xxx/Documents/My Games/FarmingSimulator2015/mods/
Load mod: Flugzeug
data/sky/sky_day_night.i3d (4.40 ms)
data/sky/rain.i3d (0.94 ms)
data/sky/hail.i3d (0.72 ms)
data/sky/dust.i3d (0.55 ms)
data/maps/map01.i3d (8382.55 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (46.90 ms)
dataS2/character/player/player.i3d (403.81 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (14.12 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (36.34 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (8.00 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (32.20 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (15.97 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (3.84 ms)
data/vehicles/tools/suer/suerSB1000.i3d (3.13 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (19.12 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (0.96 ms)
data/vehicles/tools/suer/suerSB700.i3d (0.74 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (15.77 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.08 ms)
dataS/character/player/playerCCT.i3d (9.97 ms)
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.
C:/Users/Benni/Documents/My Games/FarmingSimulator2015/mods//Flugzeug/Storch.i3d (299.80 ms)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning: No clipdistance set to node 0> (Storch.i3d). Set default clipdistance (300)
Warning: No clipdistance set to node 1> (Storch.i3d). Set default clipdistance (300)
Warning: No clipdistance set to node 2> (Storch.i3d). Set default clipdistance (300)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Setting pair collision on actors which already have a constraint
Warning (physics): Setting pair collision on actors which already have a constraint
Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead
Warning: New unit for fuel usage is l/h at max. rpm
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource '
Version: 1.2.0.0 1.2 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/xxx/Documents/My Games/FarmingSimulator2015/mods/
Load mod: Flugzeug
data/sky/sky_day_night.i3d (4.40 ms)
data/sky/rain.i3d (0.94 ms)
data/sky/hail.i3d (0.72 ms)
data/sky/dust.i3d (0.55 ms)
data/maps/map01.i3d (8382.55 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (46.90 ms)
dataS2/character/player/player.i3d (403.81 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (14.12 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (36.34 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (8.00 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (32.20 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (15.97 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (3.84 ms)
data/vehicles/tools/suer/suerSB1000.i3d (3.13 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (19.12 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (0.96 ms)
data/vehicles/tools/suer/suerSB700.i3d (0.74 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (15.77 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.08 ms)
dataS/character/player/playerCCT.i3d (9.97 ms)
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.
C:/Users/Benni/Documents/My Games/FarmingSimulator2015/mods//Flugzeug/Storch.i3d (299.80 ms)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning: No clipdistance set to node 0> (Storch.i3d). Set default clipdistance (300)
Warning: No clipdistance set to node 1> (Storch.i3d). Set default clipdistance (300)
Warning: No clipdistance set to node 2> (Storch.i3d). Set default clipdistance (300)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosL)
Warning (physics): Static actor moved (PosR)
Warning (physics): Static actor moved (PosR)
Warning (physics): Setting pair collision on actors which already have a constraint
Warning (physics): Setting pair collision on actors which already have a constraint
Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead
Warning: New unit for fuel usage is l/h at max. rpm
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource '
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
'.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PS: das ist mein mod aus dem ls13 konvertiert. Ich will nicht nochmal von vorne anfangen
Woran könnte es liegen.
Danke im Voraus!!!!!
GZ
Mr_Benny5/Game-Crystal.de
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Joni 1510 () aus folgendem Grund: Log und XML in spoiler gepackt. Ist so übersichtlicher.