Hallo Modgemeinde,
ich habe seit ein paar Tagen das Problem, immer wenn ich zu einem Storhverkaufstrigger gehe, stürzt das Spiel ab. Habe erst gedacht es liegt an der Modmap die ich spiele, aber heute habe ich festgestellt, dass es auch bei den normalen Map's passiert. Habe bereits alle Mod's aus dem Ordner genommen, leider keine Veränderung, hat vielleicht jemand einen Tipp woran es liegen könnte?
Hier noch die LOG:
GIANTS Engine Runtime 6.0.2 (Build Date: Dec 8 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM)2 Duo CPU P8800 @ 2.66GHz
Memory: 2790 MB
OS: Windows NT 6.1 32-bit
Physics System
Version: 5.9.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce 9600M GT/PCIe/SSE2
Version: 3.3.0
Shader Version: 3.30 NVIDIA via Cg compiler
maxtexturelayers: 16
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15
Version: 1.2.0.0 1.2 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Airwolf/Documents/My Games/FarmingSimulator2015/mods/
data/sky/skydaynight.i3d (151.27 ms)
data/sky/rain.i3d (1.61 ms)
data/sky/hail.i3d (1.00 ms)
data/sky/dust.i3d (0.84 ms)
data/maps/map01.i3d (20286.95 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (123.21 ms)
dataS2/character/player/player.i3d (692.91 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (22.33 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (61.81 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (13.99 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (57.06 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (25.55 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (6.60 ms)
data/vehicles/tools/suer/suerSB1000.i3d (6.31 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (37.98 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.59 ms)
data/vehicles/tools/suer/suerSB700.i3d (1.33 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (26.32 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.79 ms)
dataS/character/player/playerCCT.i3d (16.28 ms)
Danke, Olli
ich habe seit ein paar Tagen das Problem, immer wenn ich zu einem Storhverkaufstrigger gehe, stürzt das Spiel ab. Habe erst gedacht es liegt an der Modmap die ich spiele, aber heute habe ich festgestellt, dass es auch bei den normalen Map's passiert. Habe bereits alle Mod's aus dem Ordner genommen, leider keine Veränderung, hat vielleicht jemand einen Tipp woran es liegen könnte?
Hier noch die LOG:
GIANTS Engine Runtime 6.0.2 (Build Date: Dec 8 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM)2 Duo CPU P8800 @ 2.66GHz
Memory: 2790 MB
OS: Windows NT 6.1 32-bit
Physics System
Version: 5.9.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce 9600M GT/PCIe/SSE2
Version: 3.3.0
Shader Version: 3.30 NVIDIA via Cg compiler
maxtexturelayers: 16
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15
Version: 1.2.0.0 1.2 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Airwolf/Documents/My Games/FarmingSimulator2015/mods/
data/sky/skydaynight.i3d (151.27 ms)
data/sky/rain.i3d (1.61 ms)
data/sky/hail.i3d (1.00 ms)
data/sky/dust.i3d (0.84 ms)
data/maps/map01.i3d (20286.95 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (123.21 ms)
dataS2/character/player/player.i3d (692.91 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (22.33 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (61.81 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (13.99 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (57.06 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (25.55 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (6.60 ms)
data/vehicles/tools/suer/suerSB1000.i3d (6.31 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (37.98 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.59 ms)
data/vehicles/tools/suer/suerSB700.i3d (1.33 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (26.32 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.79 ms)
dataS/character/player/playerCCT.i3d (16.28 ms)
Danke, Olli