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  • Benutzer-Avatarbild

    I have two trailers connected via dolly. Once full wether 60,000 or 200,000l the rear trailer swings. Now I know its the <massPerFillLevel value = "0.0000525" /> we need to change but not sure to what value. I have tried a few values with no luck. Someone on my page has a different script <massfillnode> massupdates = false <massfillnode> or similiar. Does anyone know the correct wording or how to fix the sway please? If I use the FS17_unrealisticFilltypeMassAdjustment mod in game it stops the sw…

  • Benutzer-Avatarbild

    Hi apologise if this has been raised before but couldn't find an answer. Just were I am going wrong when I upload my map using the direct download option. I upload the .zip file but each time it comes back with this error. Hello BroadAcres, The status of one of your mods has been changed. ---------------------------------- Mod: Broad Acres 16x Australian Map (Official Version) - modhoster.de/mods/broad-acres-…n-map-official-version--3 New status: Mod file invalid Message: This is an automaticall…

  • Benutzer-Avatarbild

    Hi how would I find what is causing the below error. Usually it would have the mod that is causing this issue but in this case its not. Thanks in advance. Log attached. Big European Map: Register Fill type: Lamb, young lamb, pig, pig, beef, beef, fattening cow, young cow, sheep, young sheep, fattening chicken, young chicken, horse, Flour, Brot, Beer, wheatflour, barleyflour, cheese, homogenized milk, C:/Users/home/Documents/My Games/FarmingSimulator2015/mods//Big_European_Map/map/map01.i3d (3060…

  • Benutzer-Avatarbild

    Animals

    benjoglove - - Scripte & Tools

    Beitrag

    Thanks I actually found the placement arrows last night so have the placement sorted. Only thing I cant find is were to change calves to horses. Obviously I have animal picture but just wondering in the script would I change it to reflect the horse instead of the calf?

  • Benutzer-Avatarbild

    Animals

    benjoglove - - Scripte & Tools

    Beitrag

    I am placing horses into my map into a paddock and stables. I am using the schweinmast building, scripts and triggers and moving them from the building to the paddock etc. I have got the horse into the purchase screen and can purchase them. Questions I have: 1) When I purchase the horse they become calves and are placed into the building (current building is for calves so it will be a scripting issue). What do i need to change to have them look like a horse instead of the calves? 2) What do I ne…

  • Benutzer-Avatarbild

    DDR Dairy Farm Script Issue

    benjoglove - - Scripte & Tools

    Beitrag

    Hi can someone please point me in the right direction. I have installed the below DDR Dairy Farm into GE however not sure how to get any of the scripts etc operating to purchase cows to show up. Any help would be great thanks. modhoster.com/mods/ddr_milchviehanlage

  • Benutzer-Avatarbild

    Okay I have fixed the issue of the seeder boom not lowering!!! Here is the new script for both machines. It was in the .xml not the .lua. We had to take out <!-- in the script to allow it to read.

  • Benutzer-Avatarbild

    I have added part of the script to see if anyone can see anything obvious. Quellcode (44 Zeilen) The XML.

  • Benutzer-Avatarbild

    Hi all, Could anyone let me know what to change to have the air seeder lower automatically during course play?

  • Benutzer-Avatarbild

    Gaints Editor bei Windows 10

    benjoglove - - Scripte & Tools

    Beitrag

    I had the same problem. Change the compatibility mode to windows 7 and it should be fine. Run in admin mode too.

  • Benutzer-Avatarbild

    Hi all, I have converted a John Deere small square baler from FS13 to FS15, I have it in the game and attaches ok, even lets you start it and the sound of it moving works, HOWEVER, I cant get the functions of the baler, Including lowering, opening the rear end and other functions to work.They also don't display in the HUD It also doesn't show as an attachment behind the tractor in the display screen near the speedo. XML's attached. forum.modhoster.de/attachment/282/forum.modhoster.de/attachment/…