Error:LUA load map.i3d finish

    So sieht die log mit Mapbuyable objekts 3.3 aus:
    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
    Memory: 8118 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software Compatibility Mode
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 745M/PCIe/SSE2
    Version: 4.5.0 NVIDIA 347.52
    Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: High (forced)
    View Distance Factor: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Factor: 1.100000
    Terrain LOD Distance Factor: 1.500000
    Foliage View Distance Factor: 1.400000
    Volume Mesh Tessellation Factor: 0.850000
    Tyre Tracks Segments Factor: 2.000000
    Farming Simulator 15
    Version: 1.3.0.1 1.3RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/User/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: GuelleMistMod
    Load mod: MapBuyableObject
    Load mod: MixFeeder
    Load mod: MixFeederMap_Reloaded
    Register Variable: BaseMission.mboBuyListener
    Map: Buyable Objects(Buyable) v3.3 by Bluebaby210 loaded!
    Map: Buyable Objects(Icon) v3.3 by Bluebaby210 loaded!
    Map: Buyable Objects(Master) v3.3 by Bluebaby210 loaded!
    Map: Mix Feeder v1.0 by Bluebaby210 loaded!
    Error: Can't load resource 'C:/Users/User/Documents/My Games/FarmingSimulator2015/mods//MixFeederMap_Reloaded/map/choppedStraw/fruits.lua'.
    data/cameraPath01.i3d (0.38 ms)
    data/cameraPath02.i3d (0.23 ms)
    data/cameraPath03.i3d (0.21 ms)
    data/sky/sky_day_night.i3d (3.86 ms)
    data/sky/rain.i3d (0.75 ms)
    data/sky/hail.i3d (0.60 ms)
    data/sky/dust.i3d (0.44 ms)
    Error: Can't load resource 'C:/Users/User/Documents/My Games/FarmingSimulator2015/mods//MixFeederMap_Reloaded/map/MixFeeder/SampleMixFeederMapBuyableMoneyCheat.lua'.
    Error: failed to load map C:/Users/User/Documents/My Games/FarmingSimulator2015/mods//MixFeederMap_Reloaded/map/map01.i3d
    screenshots LS 15 Mod: Folder "screenshots/MixFeederCamera" in MyGames was createt
    SearchModsScript v3.0 by Bluebaby210 loaded!
    data/vehicles/steerable/cars/piQup.i3d (16.73 ms)
    Warning (LUA): Argument to method 'getTerrainHeightAtWorldPos' is nil
    -- from D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua:212
    Error: Running LUA method 'loadSharedI3DFileFinished'.
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(214) : attempt to perform arithmetic on local 'terrainHeight' (a nil value)

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von florian 99 ()