Drescherfahrer mit "langem Arm"

      Drescherfahrer mit "langem Arm"

      Hallo Leute!
      Bei mir "wächst" immer der linke Arm des Mähdrescherfahres. Geht so nach 1 Std. los.
      Bei den Bildern war ich ungefähr 2 Std. in gang.
      Ich benutze nur den NewHolland CR1090 und den CaseIH9230Crawler.fsScreen_2015_07_12_11_16_14.jpgfsScreen_2015_07_12_11_16_13.jpg
      Kann da jemand helfen?

      Danke im Voraus!
      Hallo!
      Monentan spiele ich die Map "Poebene15". Das Problem hatte ich aber auch schon bei den Original-Maps.
      Meine Log ist fehlerfrei.

      Quellcode

      1. GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
      2. Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
      3. Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
      4. Application: FarmingSimulator2015
      5. Main System
      6. CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      7. Memory: 16316 MB
      8. OS: Windows NT 6.1 64-bit
      9. Physics System
      10. Version: 5.9.4
      11. Thread(s): 2
      12. Input System
      13. Keyboard enabled
      14. Mouse enabled
      15. Gamepad/Joystick disabled
      16. Force Feedback disabled
      17. Sound System
      18. Driver: OpenAL
      19. Version: 1.1
      20. Device: Generic Software
      21. Max. sources: 256
      22. Render System
      23. Driver: OpenGL
      24. Card Vendor: NVIDIA Corporation
      25. Renderer: GeForce GTX 660/PCIe/SSE2
      26. Version: 4.5.0 NVIDIA 352.86
      27. Shader Version: 4.50 NVIDIA
      28. max_texture_layers: 16
      29. OpenGL initialization successful
      30. Hardware Profile
      31. Level: High (forced)
      32. View Distance Factor: 1.100000
      33. Shadow Quality: 1.000000
      34. Skip Mipmaps: 0
      35. LOD Distance Factor: 1.100000
      36. Terrain LOD Distance Factor: 1.500000
      37. Foliage View Distance Factor: 1.400000
      38. Volume Mesh Tessellation Factor: 0.850000
      39. Tyre Tracks Segments Factor: 2.000000
      40. Farming Simulator 15
      41. Version: 1.3.0.1 1.3RC1
      42. Available Languages: de
      43. Language: de
      44. Game vehicle types loaded
      45. Mod directory: C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods/
      46. Load mod: Feldgrenzenerkennung
      47. Load mod: HiredHelperUnlimited
      48. Load mod: noCollisionCamera
      49. Load mod: placeable_floodlight_LS15
      50. Load mod: Poebene15
      51. Load mod: Pronto18DC
      52. Load mod: Volvo_FH16_750_8x4
      53. Load mod: ZZZ_courseplay
      54. Load mod: ZZZ_RunTimeDistance
      55. Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
      56. Register fruit type: woodChips on: ...
      57. register fruit type: Hafer
      58. register fruit type: Klee
      59. register fruit type: Mohn
      60. register fruit type: Luzerne
      61. Register vehicle type: Volvo_FH16_750_8x4.Volvo_FH16_750_8x4_Frame_FLT
      62. ### Courseplay: initialized 38/38 files (v4.01.0000)
      63. ### Courseplay: installed into 21 vehicles
      64. data/cameraPath01.i3d (16.16 ms)
      65. data/cameraPath02.i3d (12.94 ms)
      66. data/cameraPath03.i3d (7.93 ms)
      67. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//Poebene15/map/sky/sky_day_night_4Fach.i3d (202.32 ms)
      68. data/sky/rain.i3d (39.04 ms)
      69. data/sky/hail.i3d (14.52 ms)
      70. data/sky/dust.i3d (25.45 ms)
      71. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//Poebene15/map/map01.i3d (11200.16 ms)
      72. ## Courseplay: setting up signs
      73. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (0.59 ms)
      74. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (0.72 ms)
      75. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (0.92 ms)
      76. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (0.86 ms)
      77. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (0.86 ms)
      78. ## Courseplay: setting up fields (basic)
      79. ## Courseplay: loading settings from "courseplay.xml"
      80. ## Courseplay: setting up hud
      81. ## Courseplay: setting up debug channels
      82. ## Courseplay: setting up globalInfoText
      83. ## Courseplay: loading courses and folders from "courseplay.xml"
      84. Disabled withering for: potato
      85. data/vehicles/steerable/caseIH/caseIH9230.i3d (474.14 ms)
      86. dataS2/character/player/player.i3d (522.48 ms)
      87. data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (294.76 ms)
      88. data/vehicles/cutters/capello/capelloQuasarHS16.i3d (283.25 ms)
      89. data/vehicles/tools/suer/suerSB1600.i3d (262.78 ms)
      90. data/vehicles/steerable/deutz/deutzFahr7250.i3d (292.34 ms)
      91. data/vehicles/trailers/krampe/krampeBBS900.i3d (161.00 ms)
      92. data/vehicles/steerable/newHolland/newHollandCR1090.i3d (396.17 ms)
      93. data/vehicles/tools/suer/suerSB1000.i3d (21.50 ms)
      94. data/vehicles/steerable/steyr/steyrMulti4115.i3d (390.21 ms)
      95. data/vehicles/tools/grimme/grimmeKS75-4.i3d (151.00 ms)
      96. data/vehicles/steerable/grimme/grimmeTectron415.i3d (464.01 ms)
      97. data/vehicles/tools/amazone/amazoneUF1801.i3d (187.42 ms)
      98. data/vehicles/steerable/newHolland/newHollandT8320.i3d (306.65 ms)
      99. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//Pronto18DC/pronto18DC.i3d (37.02 ms)
      100. data/vehicles/tools/lemken/lemkenHeliodorGigant101200.i3d (192.72 ms)
      101. data/vehicles/particleAnimations/lemken/lemkenHeliodorGigant101200.i3d (71.90 ms)
      102. C:/Users/Birte/Documents/My Games/FarmingSimulator2015/mods//Volvo_FH16_750_8x4/Volvo_FH16_750_8x4_Frame_FLT.i3d (2324.83 ms)
      103. data/vehicles/trailers/krampe/krampeSB3060.i3d (170.68 ms)
      104. data/vehicles/trailers/fuelTrailer/fuelTrailer.i3d (140.16 ms)
      105. dataS/character/player/playerCCT.i3d (13.57 ms)
      Alles anzeigen

      Ich hab mich auch schon fast dran gewöhnt ...
      Ist nur nervig wenn man länger spielt und der Arm ist dann breiter als der Drescher...
      Gruß Tifflor