Neue Mod oder ein Konvertierung

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    Neue Mod oder ein Konvertierung

    Hei! Ich spiele lange zeit LS17 und mittlerweile sind super maps aber die sind groß wie Nordfriesische Marsch oder Great Country und nah ballenpressen kommt einsammeln Da fehlt noh das ls-portal.eu/de/arcusin-autostack-fs-32-bale/ oder weisst jemand wo ich das mod finden kann oder ein konvertierung machen?






    habe versucht,aber wenn ich konvert mache kommt,
    Spoiler anzeigen

    Cloud Converter - v1.0.0.0
    File : /arcusinAutostackFS32_ditislol10.xml
    State : ERROR
    Message : unable to parse xml file


    File : /texturas/beacon/gyro 1/emissiveBillboardShader.xml
    State : WARNING
    Message : no template found, xml file copied without a change


    File : /texturas/beacon/RUL/beaconGlassShader.xml
    State : SUCCESSFUL
    Message : file replaced successfully



    File : /texturas/emissiveLightsShader.xml
    State : SUCCESSFUL
    Message : file replaced successfully


    File : /texturas/vehicleShaderDirt.xml
    State : SUCCESSFUL
    Message : file replaced successfully


    File : /modDesc.xml
    State : SUCCESSFUL
    Message : xml-file upgraded successfully


    File : /texturas/beacon/gyro 2/emissiveBillboardShader.xml
    State : WARNING
    Message : no template found, xml file copied without a change


    File : /texturas/beacon/RUL/emissiveLightsShader.xml
    State : SUCCESSFUL
    Message : file replaced successfully


    File : /texturas/scrollUVShader.xml
    State : SUCCESSFUL
    Message : file replaced successfully

    dass

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Firebully () aus folgendem Grund: Fehlermeldung im Spoiler gemacht.

    Spoiler anzeigen

    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <modDesc descVersion="21">
    <author>Giants|ditislol10</author> <!-- I do not take credit for the original design, only for the edited one. -->
    <version>2.0</version>
    <title>
    <en>Arcusin FS 32 ditislol10</en>
    <de>Arcusin FS 32 ditislol10</de>
    </title>
    <description>
    <en>Arcusin FS 32 ditislol10</en>
    <de>Arcusin FS 32 ditislol10</de>
    </description>
    <iconFilename>texturas/store/store_arcusin.dds</iconFilename>
    <multiplayer supported="true" />
    <storeItems>
    <storeItem>
    <name>Arcusin Autostack FS 32 ditislol10</name>
    <specs>
    <capacity unit="$l10n_unit_bale">32</capacity>
    </specs>
    <isDyeable color="0.552 0.077 0.077 1.0">true</isDyeable>
    <image active="texturas/store/store_arcusin.dds" brand="texturas/store/brand_ditislol10.dds" />
    <price>265000</price>
    <dailyUpkeep>350</dailyUpkeep>
    <xmlFilename>arcusinAutostackFS32_ditislol10.xml</xmlFilename>
    <rotation>0</rotation>
    <brand>Arcusin</brand>
    <category>baling</category>
    <functions />
    </storeItem>
    </storeItems>
    </modDesc>


    sry das sind die halbe xml weil ist zu gross

    Spoiler anzeigen

    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="baleLoader">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <author>ditislol10</author> <!-- I do not take credit for the original design, only for the edited one. -->
    <name>
    <en>Arcusin FS 32 ditislol10</en>
    <de>Arcusin FS 32 ditislol10</de>
    </name>
    <typeDesc>$l10n_TypeDesc_BaleLoader</typeDesc>
    <filename>arcusinAutostackFS32_ditislol10.i3d</filename>
    <size width="4.5" length="15" lengthOffset="-1" />
    <powerConsumer ptoRpm="450" neededPtoPower="30" />
    <wheels autoRotateBackSpeed="2.0">


    <!--voorwielen-->
    <!--voorwiel links -->
    <wheel driveMode="1" restLoad="2.5" repr="0>0|0" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
    <!--voorwiel rechts -->
    <wheel driveMode="1" restLoad="2.5" repr="0>0|1" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />


    <!--middenwielen-->
    <!--middenwiel links -->
    <wheel driveMode="1" restLoad="2.5" repr="0>0|2" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
    <!--middenwiel rechts -->
    <wheel driveMode="1" restLoad="2.5" repr="0>0|3" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />


    <!--achterwielen-->
    <!--achterwiel links -->
    <wheel driveMode="1" restLoad="2.5" repr="0>0|4" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
    <!--achterwiel rechts -->
    <wheel driveMode="1" restLoad="2.5" repr="0>0|5" radius="0.537" width="0.56" initialCompression="70" suspTravel="0.15" spring="20" damper="25" mass="1" hasTyreTracks="true" tyreTrackAtlasIndex="3" steeringAxleScale="-1" steeringAxleRotMax="60" steeringAxleRotMin="-60" />
    </wheels>
    <dynamicallyLoadedParts>
    <dynamicallyLoadedPart node="0|1" linkNode="0>0|0" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>0|1" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
    <dynamicallyLoadedPart node="0|1" linkNode="0>0|2" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>0|3" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
    <dynamicallyLoadedPart node="0|1" linkNode="0>0|4" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
    <dynamicallyLoadedPart node="0|0" linkNode="0>0|5" filename="$data/vehicles/wheels/trelleborg/trelleborgT404_560_45_22_5.i3d" />
    </dynamicallyLoadedParts>
    <brakeForce>10</brakeForce>
    <capacity>32</capacity>
    <steeringAxleAngleScale startSpeed="25" endSpeed="50" />


    <lightCoronas>
    <lightCorona index="0>7|5" />
    </lightCoronas>


    <brakeLights>
    <brakeLight index="0>7|6" />
    </brakeLights>


    <turnSignals>
    <!--
    You have to put this in the i3d file for the blinkers if they turn solid.


    <Material name="selfIllumTL_mat" materialId="9" ambientColor="1 1 1" emissiveColor="1 1 1 0.894118" alphaBlending="true" customShaderId="14" customShaderVariation="STATIC_TURNLIGHT">
    </Material>


    <Material name="corona_orange_mat" materialId="17" ambientColor="1 1 1" alphaBlending="true" customShaderId="14" customShaderVariation="BILLBOARD_TURNLIGHT">
    <Emissivemap fileId="17"/>
    </Material>
    -->
    <turnSignalLeft index="0>7|8|0" />
    <turnSignalRight index="0>7|8|1" />
    </turnSignals>


    <reverseLights>
    <reverseLight index="0>7|7" />
    </reverseLights>


    <beaconLights>
    <!--links-->
    <beaconLight index="0>7|9|0|1|0" speed="0.016" />
    <beaconLight index="0>7|9|0|1|1" speed="0.010" />
    <!--rechts-->
    <beaconLight index="0>7|10|0|1|0" speed="0.016" />
    <beaconLight index="0>7|10|0|1|1" speed="0.010" />
    </beaconLights>


    <movingTools>
    <!-- clipper -->
    <movingTool index="0>2|0|2|0|0">
    <!-- clipper hydraulic -->
    <dependentPart index="0>2|0|2|0|0|0" />
    </movingTool>
    <!-- front platform -->
    <movingTool index="0>2|0|4">
    <!-- move the front platform cylinder -->
    <dependentPart index="0>2|0|3" />
    </movingTool>
    <!-- main platform -->
    <movingTool index="0>2">
    <!-- move the main platform cylinder -->
    <dependentPart index="0>3" />
    </movingTool>
    <!-- arm -->
    <movingTool index="0>4">
    <!-- arm hydraulic -->
    <dependentPart index="0>7|4" />
    </movingTool>
    </movingTools>
    <movingParts>
    <!-- clipper hydraulic -->
    <movingPart index="0>2|0|2|0|0|0" referencePoint="0>2|0|2|0|1" referenceFrame="0>2|0|2|0|0|1">
    <translatingPart index="0>2|0|2|0|0|0|0" />
    </movingPart>
    <!-- front platform cylinder -->
    <movingPart index="0>2|0|3" referencePoint="0>2|0|4|0" referenceFrame="0>2|0|4">
    <translatingPart index="0>2|0|3|0" />
    </movingPart>
    <!-- main platform cylinder -->
    <movingPart index="0>3" referencePoint="0>2|0|5" referenceFrame="0>">
    <translatingPart index="0>3|0" />
    </movingPart>
    <!-- arm cylinder -->
    <movingPart index="0>7|4" referencePoint="0>4|1" referenceFrame="0>4">
    <translatingPart index="0>7|4|0" />
    </movingPart>
    </movingParts>

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von SPIDTER () aus folgendem Grund: nicht genugend zeichen

    Hey leute! Ich habe zwei tage versucht alles mit colimask und attacher aber ich kann die Anhänger nicht ankuppeln. Bitte um hilfe.
    Spoiler anzeigen

    GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017)
    Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2017
    Main System
    CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
    Memory: 8121 MB
    OS: Windows NT 10.0 64-bit
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Wireless Controller
    Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GTX 950M
    Version: 22.21.13.8205 (1.5.2017)
    Revision: 162
    Feature level: DirectX 11 ON
    Info: Effective window resolution 1280 x 720
    Started 4 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Custom Very High
    View Distance Factor: 1.300000
    Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
    Shader Quality: 3
    Skip Mipmaps: 0
    LOD Distance Factor: 1.300000
    Terrain LOD Distance Factor: 2.000000
    Terrain Normal Mapping: Yes
    Foliage View Distance Factor: 1.600000
    Foliage Density: 0.500000
    Volume Mesh Tessellation Factor: 0.750000
    Tyre Tracks Segments Factor: 4.000000
    Max. Number of Shadow Lights: 5
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 4
    Farming Simulator 17 (Steam)
    Version: 1.4.4.0 1.4.4RC8
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: de
    Time: 2017-05-30 06:49:16
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
    Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
    Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
    Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
    Load mod: FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted (Version: 1.0.0.0)
    Register vehicle type: pdlc_bigBudPack.subsoiler
    Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_extendedSpeedRotatingParts
    Register vehicle type: pdlc_bigBudPack.sowingMachineSprayerTank
    Register vehicle type: pdlc_bigBudPack.augerWagon_crawler
    Register vehicle type: pdlc_bigBudPack.tractor_articulatedAxis_analogClock
    Register vehicle type: pdlc_bigBudPack.sowingMachineSprayer_jigglingParts
    Register vehicle type: pdlc_bigBudPack.cultivator_jigglingParts
    Register configuration 'wrappingColor'
    Register vehicle type: pdlc_kuhnPack.subsoiler
    Register vehicle type: pdlc_kuhnPack.sowingMachineCultivator
    Register vehicle type: pdlc_kuhnPack.turnOnCultivator
    Register vehicle type: pdlc_kuhnPack.windrower_workMode
    Register vehicle type: pdlc_kuhnPack.extendedBaleWrapper
    Register vehicle type: pdlc_kuhnPack.balerWrapper
    Register vehicle type: pdlc_kuhnPack.sowingMachineKuhnTF1500
    dataS/cameraPath01.i3d (0.13) ms
    dataS/cameraPath02.i3d (0.08) ms
    dataS/cameraPath03.i3d (0.06) ms
    data/sky/skyUS_day_night.i3d (8.97) ms
    data/sky/rain.i3d (0.74) ms
    data/sky/hail.i3d (0.82) ms
    data/sky/dust.i3d (0.35) ms
    data/maps/map01.i3d (1362.25) ms
    data/objects/basketball/basketball.i3d (1.00) ms
    Enabled withering
    data/vehicles/steerable/caseIH/caseIH1660.i3d (43.31) ms
    data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (31.95) ms
    data/vehicles/steerable/newHolland/newHolland8340.i3d (35.25) ms
    data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (17.32) ms
    data/vehicles/steerable/caseIH/caseIH1455.i3d (50.12) ms
    data/vehicles/tools/greatPlains/gp3P1006NT.i3d (19.51) ms
    data/vehicles/trailers/metaltech/db8000.i3d (28.86) ms
    data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (27.93) ms
    data/placeables/shelters/storageShelter02.i3d (1.90) ms
    data/placeables/shelters/storageShelter01.i3d (4.91) ms
    data/placeables/shelters/vehicleShelter.i3d (1.20) ms
    data/objects/bigBagContainer/bigBagContainerSeeds.i3d (3.24) ms
    data/objects/pallets/fertilizerTank.i3d (1.58) ms
    data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.47) ms
    data/vehicles/train/locomotive.i3d (20.79) ms
    data/vehicles/train/wagonTimber.i3d (10.49) ms
    data/vehicles/train/wagonWoodChips.i3d (11.07) ms
    data/vehicles/train/wagonGrain.i3d (11.87) ms
    data/vehicles/train/wagonSugarbeets.i3d (11.73) ms
    dataS2/character/player/player01.i3d (245.97) ms
    data/vehicles/steerable/fendt/fendt900.i3d (58.81) ms
    Warning: Old shape file format version found 'arcusinAutostackFS32_ditislol10.i3d.shapes'.
    C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.i3d (62.62) ms
    Warning: vehicle.components.component1 not found in 'C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.xml'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Warning: reverseLights.reverseLight#index in 'C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.xml' is not supported anymore. Use reverseLights.reverseLight#realLight and reverseLights.reverseLight#decoration instead.
    Warning: Invalid convex cooking data for cube .
    Warning: Invalid convex cooking data for colPartShape2 .
    Warning: Invalid convex cooking data for supportColShape .
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Wireless Controller
    Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GTX 950M
    Version: 22.21.13.8205 (1.5.2017)
    Revision: 162
    Feature level: DirectX 11 ON
    Info: Effective window resolution 1280 x 720
    Started 4 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Custom Very High
    View Distance Factor: 1.300000
    Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
    Shader Quality: 3
    Skip Mipmaps: 0
    LOD Distance Factor: 1.300000
    Terrain LOD Distance Factor: 2.000000
    Terrain Normal Mapping: Yes
    Foliage View Distance Factor: 1.600000
    Foliage Density: 0.500000
    Volume Mesh Tessellation Factor: 0.750000
    Tyre Tracks Segments Factor: 4.000000
    Max. Number of Shadow Lights: 5
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 4
    Farming Simulator 17 (Steam)
    Version: 1.4.4.0 1.4.4RC8
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: de
    Time: 2017-05-30 06:54:16
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load dlc: pdlc_bigBudPack (Version: 1.1.0.0)
    Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
    Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
    Load dlc: pdlc_kuhnPack (Version: 1.1.0.0)
    Load mod: FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted (Version: 1.0.0.0)
    Weil in der XML einiges Fehlt.

    Das sagen auch die Fehler in der log


    Warning: Old shape file format version found 'arcusinAutostackFS32_ditislol10.i3d.shapes'.
    C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.i3d (62.62) ms
    Warning: vehicle.components.component1 not found in 'C:/Users/patryk/Documents/My Games/FarmingSimulator2017/mods/FS17_Arcusin_Autostack_FS32_ditislol10_v1_0_converted/arcusinAutostackFS32_ditislol10.xml'
    Erstmal ist die i3d nicht mit dem aktuellsten GE gespeichert worden.
    Und außerdem fehlt z.B. der ganze Abschnitt "components", welcher unabdingbar ist.
    wenn ich diese Mod erneut runterlade und denn konvert mahe komt das
    Spoiler anzeigen

    Cloud Converter - v1.0.0.0
    File : /arcusinAutostackFS32_ditislol10.xml
    State : SUCCESSFUL
    Message : xml-file upgraded successfully


    File : /texturas/beacon/gyro 1/emissiveBillboardShader.xml
    State : WARNING
    Message : no template found, xml file copied without a change


    File : /texturas/beacon/RUL/beaconGlassShader.xml
    State : SUCCESSFUL
    Message : file replaced successfully


    File : /texturas/emissiveLightsShader.xml
    State : SUCCESSFUL
    Message : file replaced successfully


    File : /texturas/vehicleShaderDirt.xml
    State : SUCCESSFUL
    Message : file replaced successfully


    File : /modDesc.xml
    State : SUCCESSFUL
    Message : xml-file upgraded successfully


    File : /texturas/beacon/gyro 2/emissiveBillboardShader.xml
    State : WARNING
    Message : no template found, xml file copied without a change


    File : /texturas/beacon/RUL/emissiveLightsShader.xml
    State : SUCCESSFUL
    Message : file replaced successfully


    File : /texturas/scrollUVShader.xml
    State : SUCCESSFUL
    Message : file replaced successfully