Map Mod bearbeiten

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    GIANTS Engine Runtime 7.0.0 (13785) 64bit (Build Date: Nov 21 2016)
    Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2017
    Main System
    CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Memory: 8168 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: AMD/ATI
    Renderer: AMD Radeon HD 6900 Series
    Revision: 0
    Feature level: DirectX 11 ON
    Info: Effective window resolution 1920 x 1080
    Started 2 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Medium (forced)
    View Distance Factor: 1.000000
    Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
    Shader Quality: 1
    Skip Mipmaps: 1
    LOD Distance Factor: 1.000000
    Terrain LOD Distance Factor: 1.000000
    Terrain Normal Mapping: Yes
    Foliage View Distance Factor: 1.000000
    Foliage Density: 0.500000
    Volume Mesh Tessellation Factor: 1.000000
    Tyre Tracks Segments Factor: 1.000000
    Max. Number of Shadow Lights: 1
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 0
    Farming Simulator 17
    Version: 1.3.1.0 1.3.1RC10
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: de
    Time: 2017-01-16 10:49:54
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load mod: AAA_UniversalProcessKit
    Load mod: cultiploughByStevie
    Load mod: FlusstalXXL_Beta
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod FlusstalXXL_Beta to use it in multiplayer.
    Load mod: FS17_bergmannGTW430mod
    Load mod: FS17_BigM
    Load mod: FS17_bruks_un
    Load mod: FS17_Fuhrmann4A56V2
    Load mod: FS17_GrowthControl
    Load mod: FS17_holmerPack
    Load mod: FS17_holmer_Auger_Pack
    Load mod: FS17_HW80SHA
    Warning: Missing l10n for button vehicleLicense in FS17_HW80SHA
    Load mod: FS17_itRunnerPack
    Load mod: FS17_Lizard_S710_by_Kastor
    Load mod: FS17_MultiStorageShed
    Load mod: Futtermischer_pack_placeable
    Load mod: LS17_Fraese
    Load mod: Potato_Erntemaschine
    Load mod: Potato_Erntemaschine_Aufsatz
    Load mod: SilageSilo
    Load mod: SugarBeet_Erntemaschine
    Load mod: SugarBeet_Erntemaschine_Aufsatz
    Load mod: Universalschaufel_Frontlader
    Load mod: vehicleSort
    Warning: Missing l10n for button vs_toggleList in vehicleSort
    Warning: Missing l10n for button vs_lockListItem in vehicleSort
    Warning: Missing l10n for button vs_moveCursorUp in vehicleSort
    Warning: Missing l10n for button vs_moveCursorDown in vehicleSort
    Warning: Missing l10n for button vs_changeVehicle in vehicleSort
    Load mod: ZZZ_courseplay
    Warning (performance): Texture C:/Users/Zille/Documents/My Games/FarmingSimulator2017/mods/FlusstalXXL_Beta/map02_preview.png raw format.
    upk debug mode set to 1
    Register vehicle type: cultiploughByStevie.Cultiplow
    Register vehicle type: FS17_BigM.GTXM_BigM
    Register vehicle type: FS17_BigM.GTXM_Attach
    Register vehicle type: FS17_holmer_Auger_Pack.augerWagon_foldable
    Register vehicle type: FS17_holmerPack.augerWagon_foldable
    Register vehicle type: FS17_holmerPack.tractor_crabSteering
    Register vehicle type: FS17_HW80SHA.HW80SHA
    Register vehicle type: LS17_Fraese.Fraese
    VehicleSort (by Dschonny) loaded
    ### Courseplay: initialized 38/38 files (v5.00.00036)
    ******************************************* WARNING *******************************************
    * You are using a development version of Courseplay, which may and will contain errors, bugs, *
    * mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
    * If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
    * version of Courseplay immediately. The Courseplay team will not take any responsibility for *
    * crop destroyed, savegames deleted or baby pandas killed. *
    ***********************************************************************************************
    ### Courseplay: installed into 30 vehicles
    dataS/cameraPath01.i3d (0.12) ms
    dataS/cameraPath02.i3d (0.10) ms
    dataS/cameraPath03.i3d (0.07) ms
    data/sky/skyUS_day_night.i3d (9.52) ms
    data/sky/rain.i3d (1.08) ms
    data/sky/hail.i3d (0.71) ms
    data/sky/dust.i3d (0.61) ms
    Topology: Mesh contains non-manifold edges
    Topology: Mesh contains non-manifold edges
    Topology: Mesh contains non-manifold edges
    Topology: Mesh contains non-manifold edges
    Topology: Mesh contains non-manifold edges
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Loaded split shape does not match the split shape in the i3d. Ignoring loaded split shape.
    Warning: Failed to create splittable mesh 'colClawPartShape5'. Splittable meshes need to be closed
    Warning: Failed to create splittable mesh 'smokeShape'. Splittable meshes need to be closed
    Warning: Shape road13ConcreteGround with id 602 not found. Replace with empty transform group.
    Warning: Shape road14 with id 604 not found. Replace with empty transform group.
    Warning: Failed to create splittable mesh 'decalWifiShape'. Splittable meshes need to be closed
    Warning: Failed to create splittable mesh 'decalSale1Shape'. Splittable meshes need to be closed

    Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Firebully () aus folgendem Grund: Log im Spoiler gemacht. Bitte die Log.txt das nächste mal am ersten Beitrag hängen.